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OKF MISCAST Forum miłośników gier bitewnych i fantastyki
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
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Wysłany: Pon 16:06, 11 Cze 2007 Temat postu: |
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Nowe figurki chaosu, ogrynow i komisarzy
Halas
[link widoczny dla zalogowanych]
Komisarze
[link widoczny dla zalogowanych]
Ogryn xD
[link widoczny dla zalogowanych]
Pozdrawiam
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Alex
Lord Dowódca
Dołączył: 17 Lis 2005
Posty: 1536
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Ostrzeżeń: 2/5 Skąd: Olsztyn/Warszawa
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Wysłany: Pon 19:47, 11 Cze 2007 Temat postu: |
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Plk Gromek napisał: |
Nowe figurki chaosu, ogrynow i komisarzy
Halas
[link widoczny dla zalogowanych]
Komisarze
[link widoczny dla zalogowanych]
Ogryn xD
[link widoczny dla zalogowanych]
Pozdrawiam |
Bardzo fajne modele. Ale ci nowi ogryni za mało ogrynowaci.
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Prezes
Szef Olsztyńskiego Klubu Fantastyki
Dołączył: 22 Cze 2005
Posty: 1122
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Wysłany: Pon 19:54, 11 Cze 2007 Temat postu: |
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Czemu mało "ogrynowaci" ... pewnie jest z 1,5 raza większy od człowieka i nieco szerszy... A tak na marginesie gdzie je można kupić i może wiecie za ile?
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Alex
Lord Dowódca
Dołączył: 17 Lis 2005
Posty: 1536
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: Olsztyn/Warszawa
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Wysłany: Pon 19:56, 11 Cze 2007 Temat postu: |
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Prezes napisał: |
Czemu mało "ogrynowaci" ... pewnie jest z 1,5 raza większy od człowieka i nieco szerszy... A tak na marginesie gdzie je można kupić i może wiecie za ile? |
Najprawdopodobniej to są tylko wzory, które trafią do sprzedaży niebawem.
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Prezes
Szef Olsztyńskiego Klubu Fantastyki
Dołączył: 22 Cze 2005
Posty: 1122
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany: Pon 20:02, 11 Cze 2007 Temat postu: |
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Ale ja chce JUŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TERAZ NATYCHMIAST, wybaczcie ale dotychczasowi ogryni oferowani przez GW są jacyś tacy ... nie fajni .
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 3073
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Wysłany: Wto 14:29, 12 Cze 2007 Temat postu: |
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Te modele wyjda najwczesniej w sierpniu ale raczej we wrzesniu lub moze i w pazdzierniku dlatego bedzie musial prezes te pare miechow jeszcze poczekac (no chyba ze mail order) .
Co do modeli ogolnie to chaos ma b.fajne, komisarze tez fajnie, ogryn tez moze byc ale z tego wynika ze bedzie szprzedawany w blisterach (to troche cienizna), jednego mozna zakupic ale wielu to juz armia klonow ale sadze ze gw da wiele czesci, choc uwazam ze fajne sa ogryny konwertowane z ogrow, duzo pracy ale efekt fajny i sporo zabawy
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Alex
Lord Dowódca
Dołączył: 17 Lis 2005
Posty: 1536
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: Olsztyn/Warszawa
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Wysłany: Wto 15:42, 12 Cze 2007 Temat postu: |
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Plk Gromek napisał: |
(...)Co do modeli ogolnie to chaos ma b.fajne(...) |
Według mnie najładniejsze z tego wszystkiego Ramki possesdów przepiękne.
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Doom
Książe Elektor
Dołączył: 05 Lip 2005
Posty: 3460
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Ostrzeżeń: 0/5 Skąd: Olsztyn
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Wysłany: Śro 10:52, 13 Cze 2007 Temat postu: |
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Nie to rzebym się kłucił ale tekstowa zawartość plotek chaosu jest trochę przestarzała (kwiecień? co to ma kurde być, od tamtego czasu już były ze dwie aktualizacje) reszta zajefajna - widać że wzieli sobie do serca opinie na temat posestów ;)bochatrowie i czempioni tez fajni
nowa zabawka dla deth korpsu:
[link widoczny dla zalogowanych]
i zasady do niego:
[link widoczny dla zalogowanych]
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 3073
Przeczytał: 0 tematów
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Wysłany: Wto 11:39, 26 Cze 2007 Temat postu: |
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Dla tych co serfuja bo zagranicznych forach wiedza o fotkach nowych modeli chaosu, a tutaj link z cytadeli (wiecej fotek znalezc mozna na niemieckiej stronie GW i warserze)
[link widoczny dla zalogowanych]
osobiscie mi sie podobaja
Pozdrawiam
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Gość
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Wysłany: Wto 13:38, 26 Cze 2007 Temat postu: |
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Małe podsumowanie plotek
Warseer
Cytat: |
ARMY LIST
HQ:
Lord :
WS 6 | BS 5 | S 4 | T 4 | W 3 | I 5 | A 3 | Ld 10 | Sv 3+/5+
-90 points
-Fearless
-Daemonic Aura (5+ invulnerable) as standard
-Can have an Icon
-Can have Terminator Armour, Bike, Jump Pack/Wings, or Steed
-The Daemonic Steed options are:
.....-Palanquin of Nurgle: +1 A, +1 W; count as 2 models in Land Raider
.....-Juggernaut of Khorne: +1 A, +1 S; may not be transported
.....-Disc of Tzeentch: +1 A, Jump Pack
.....-Steed of Slaanesh: +1 A, Cavalry
-Can be marked
-The Chaos Lord is equiped with a Bolt Pistol and CCW. You can purchase a Combi-Weapon for him.
-Daemon weapon and almost everything is cheaper if in Terminator Armour.
-Cannot be saved from instant death (no rune or whatnot)
-Comes with Bolt Pistol, CCW, frag and krak grenades
-Can have:
...-Icons;
...-Personal Icon
...-Plasma Pistol
...-Power Weapon
...-Power Fist
...-Deamon Weapon
...-Lightning Claw
...-Pair of Lightning Claws (only in terminator armour)
...-Melta Bombs
Daemon Prince:
WS 7 | BS 3 | S 6 | T 5 | W 4 | I 5 | A 4 | Ld 10 | Sv 3+/5+
-110 points
-Most expensive possible is 210 points
-Counts as having a single CCW
-Fearless
-Daemonic Aura (5+ invulnerable) as standard
-Very few options
-Can have an Mark, not Icon
-Can have Wings
-Can have psychic powers (can have 2 with mark of tzeench)
-Monstrous Creature
-Is immune to instant death (Called Eternal Warrior)
-May have pychic powers
Sorcerer:
WS 5 | BS 5 | S 4 | T 4 | W 3 | I 5 | A 3 | LD 10 | SV 3+/5+
-100 points
-Fearless
-Daemonic Aura (5+ invulnerable) as standard
-Can have Mark, not Icon (Tzeench most expensive then Nurgle then Slaanesh no MOK)
-Can have Terminator Armour, Bike, Jump Pack/Wings, or Steed
-Force Weapons as standard
-Sorcerers with an Icon of Tzeentch may use two powers per turn
-Can have familiar
Greater Daemon
WS 9 | BS ? | S 8 | T 6 | W 4 | I 5 | A ? | LD 10 | SV -/4+
-1 per army max
-100 points
-Does not take up a FOC slot, very cheap for its stats
-Fearless
-Daemonic Aura (4+ invulnerable) as standard
-Monstrous Creature
-Moves as Infantry (no option for wings)
-Can’t be Take Icon
-Possession: When a Greater Daemon becomes available from Reserve, it can replace any friendly character model (aspiring champion, sorcerer, etc) you choose. There is no need to designate a Daemonvessel ahead of time.
ELITE:
Possessed:
WS 4 | BS 4 | S 5 | T 4 | W 1 | I 4 | A 2 | LD 10 | SV 3+/5+
-26 Points
-5-20 in a squad
-Have a SINGLE CCW, nothing else
-Daemonic Strength and Daemonic Aura (5+ invulnerable) as standard
-Can have an Icon
-Random Power Table. Roll d6 after deployment:
.....1: Scouts
.....2: Furious Charge
.....3: Fleet of foot
.....4: Rending
.....5: Feel no pain
.....6: Power weapons
Chosen:
-One attack
-Bolter, Bolt Pistol, CCW, Frags, Kraks
-Can have an Icon
-Huge amount of options (like Dark Angel company veterans)
-May have one heavy weapon and multiple special weapons
-Infiltrate as standard
-5 to 10 models a squad.
-Chosen are not fearless.
Terminators:
-30 Points
-Unit size 3-10
-Combibolter and power weapon
-Can have an Icon
-Any number of models can be upgraded to champions (+1A) for 10 pts
-One heavy weapon per squad, two if the squad is 10 models strong
-Reaper Autocannon is unchanged
-May always Deep Strike
Dreadnoughts:
-Can't have icons
-Can have Multi-Melta
-May be given 2 DCCW.
-Frenzy table still exists but is slightly changed: If no viable frenzy, count as sane.
TROOPS
Chaos space marines:
-Can have Icon
-Bolter, Bolt Pistol, CCW, Krak and Frag Grenades Standard.
-If 10 or more models, may take Heavy or second Special weapon.
-Aspiring champion limited to basic wargear upgrades (PW, PF, PP)
-5 to 20 squad size.
Khorne Berzerkers:
-21 points
-Have the +1A over normal marines, WS5 and furious charge
-No chainaxes
-They are armed with CCW and BP, and have the option for plasma pistols as they do now.
-Fearless
-No more Blood Frenzy (so no more bonus movement, but also no more uselessly chasing Land Speeders around the table)
Plague Marines:
-Initiative 3
-T4(5)
-Blight grenades (-1A to enemies engaged in hth).
-Bolter, Bolt Pistol, CCW, Krak and Frag Grenades Standard.
-Fearless.
-Feel no Pain.
-Can take 2 Special weapons under 10 models.
Noise Marines/Emperors children:
-Access to sonic weapons (replaces bolter)
-Doomsiren AP3, only for Aspiring Champion
-1 blastmaster per squad
-Noise Marines are the cheapest of the Cult marines (before Sonic weaponry)
-Noise Marines can take a heavy weapon with only 6-strong squad
-no more Combat Drugs
- Bolter, Bolt Pistol, CCW, Krak and Frag Grenades Standard.
-Fearless
-Icon of Slaanesh (+1 I)
-One model may have a Blastmaster (blast mode now AP3)
Thousand Sons:
-Slow and purposeful on 1 dice
-Only 1 wound
-Sorcerer sergeant with 2 psychic powers, but no power fist option, and allows 2d6 for slow and purposeful
-No BP or CCW.
-Fearless
-Icon of Tzeentch (4+ Invulnerable)
-All models have AP3 Inferno bolts for their bolters
-Mandatory Sorcerer (comes with Force weapon)
-No more extra wound
-The only CSMs (cult or otherwise) that come with an Aspiring (you have to pay for him tho)
-Asprin Champion has Force Weapon and Bolt Pistol as standard.
Generic Lesser Daemons (Daemon Pack):
WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 2 | LD 10 | SV -/5+
-Do not take up a troop slot
-5 to 20 in one squad
-No instability
-Can’t take Icon
-13 Points
-Summoning: Daemon Packs enter play via Deep Strike, but MUST be placed within 6" of an Icon. Since Icons act like Teleport Homers, this means Daemons will never scatter! They may not move on the turn they arrive, but they CAN assault.
FAST ATTACK:
Raptors
-20 Points
-Less special weapons than before
-Can have an Icon
-May Deep Strike
-No more hit and run
-Can take 20 in one squad
-May take melta bombs
Bikes
-Can have an Icon
-3 to 10 in a squad
-Don't give +1 attack and can't use 2 CCW
-Can get 2 special weapons
Chaos Spawn:
-Does not take up a FOC slot
-About 40 Pts
-Worse save than before
-Slow and Purposeful & Beasts (this means they move 2d6-pick-highest, fleet 1d6, charge 2d6-pick-highest x2)
HEAVY SUPPORT:
Obliterators:
WS 4 | BS 4 | S 4 | T 4 | W 2 | I 4 | A 2 | LD 10 | SV 2+/5+
-Fearless
-75 points
-Slow and Purposeful
-Can morph Plasma cannon, Lascannon, twin-linked plasma gun, twin-linked flamer, twin-linked melta and MULTI-MELTA!!!
-Can’t be Take Icon
-Power fists
Predator
Vindicator
-125 points
Land Raider
-Cheaper than before (220 points)
-No more Infernal Device
-Smoke Launcher and Search Light free
Defiler
-150 points
-Fleet
-WS3
-A3
-May exchange Reaper Autocannon and/or Heavy Flamer for additional CCW having up to 6A
-No longer a Monstrous Creature, has Dreadnought CCWs now (bringing its Strength up to 10)
-No more indirect fire
Havocs
-Can take Icons
-Havocs do not have combat squads. Kind of CSM squads that can take 4 special/heavies.
-15 points each
-Can be up to 20 in one squad
VEHICLES:
-Smoke Launchers and Searchlights as standard on all vehicles
-Extra Armour is 15 points
-Combi-weapon upgrades are still possible.
-Mutated Hull is gone.
-Daemonic Possession no longer negates transport capacity, but reduces BS to 3.
-Rihno is 35 points
-There are still Dirge Casters, Pintle Mounted Weapons, Dozer Blades and Havok Launchers available for vehicles. Not all of those are available to all vehicles.
-Havoc Launcher is like a Typhoon Missile Launcher (+1 STR, - AP, -1 Shot and TL form the current one)
MARK OF CHAOS (Icons)
-These now take the form of Icons that most units can take. The cost of an Icon is fixed for each unit, regadless of unit size. This means larger units essentially pay less points per model for the same Icon.
-All units except vehicles, Obliterators and Cult units can purchase one of the following Icons (listed from least to most expensive):
-Icon of Chaos Glory: The new name for Mark of Chaos Undivided. Grants morale re-rolls. Not available to ICs as they are all Fearless anyway.
-Icon of Slaanesh: +1 initiative (least expensive)
-Icon of Khorne: +1 attack
-Icon of Tzeentch: Grants a 5+ invulnerable, or improved existing invulnerable by 1 (so Termies go up to 4+, for example)
-Icon of Nurgle: +1 tougness (does not count towards instant death) (most expensive but sometimes same point as IOT)
-These Icons are the only way to align a non-Cult unit to a particular god. They grant no other benefits than what is listed above (Icon of Slaanesh does not grant access to Sonic weaponry, for example)
-All Icons also act as Teleport Homers for Daemons, Terminators and Obliterators.
PSYCHIC POWERS
-Some major powers still exist (Wind of Chaos, Gift of Chaos, Doombolt)
Doombolt changes to S4 AP3
-Warp Time is a new psychic power that allows the caster to re-roll failed rolls to hit and to wound in close combat
-Each god except Khorne also has one specific power:
-Nurgle: Nurgle's Rot; Range 12", all models in target unit take a S3 hit on 4+. Saves -allowed.
-Slaanesh: Lash of Submission; If target unit fails Ld test, you may move it 2d6"
-Tzeentch: Bolt of Change; as before but AP1
-No more mass mutation
UNIT LIST:
HQ: Chaos Lord, Chaos Sorcerer, Daemon Prince, Generic Greater Daemon*
Elites: Chosen, Terminators, Dreadnought, Possessed
Troops: Chaos Space Marines, Berserkers, Plague Marines, Thousand Sons, Noise Marines, Generic Daemons*
Fast: Raptors, Bikes, Chaos Spawn*
Heavy: Havocs, Defiler, Vindicator, Land Raider, Predator, Obliterators
Units marked with (*) do not actually use up slots on the Force Organisation Chart
There are no 0-1 or similar limits anymore except for Greater Daemons who are 0-1. Your unit choices are only limited by the FOC. Yes, you can have two Daemon Princes.
GENERAL:
-Veterans skills are mostly gone. A few units still have a predetermined skill, but you may no longer pick and choose.
-There are no cult units beyond those listed in the troops section. For example, the only plague marines are the "plague marines" unit entry in the troops section. You cannot take plague marine havocs or plague marine terminators. You can give terminators the mark of Nurgle, but they only gain +1T, they do not get FNP or blight grenades. This is true for all 4 gods.
-The only way to get a 2+ Save is via Terminator Armor.
-No way to counter psychic powers
-Lone models(ICs or MC with only one in squad) do NOT get Icons of chaos: they get MARKS.
DAEMON WEAPONS:
- Daemon Weapons cost 40 pts.
-Grants D6 extra attacks, but if a 1 is rolled for the number of attacks, the model takes a wound and can't make ANY attacks in that combat phase.
-Power Weapon
Two-Handed
- In addition the following marks will have the effect on the Weapon (Mark is determined by what has been applied to the Lord/Sorc):
…-No Mark - +1 STR
…-Khorne - Bloodfeeder - Additional D6 (total of 2D6 Attacks) if a 1 is rolled on either dice, you lose a wound and may not attack. Double 1s is not cumulative, you only lose 1 wound.
…-Nurgle - Plaguebringer - Poisoned attacks that always wound on a 4+.
…-Tzeentch - Deathscreamer - Can be used a shooting weapon with the following profile: 24", S4, AP3, Assault D6 - if a 1 is rolled for number of shots, lose a wound and no shots are fired.
…-Slaanesh - Blissgiver - Causes instant death
SPECIAL CHRACTERS:
-All are HQ choices
Typhus:
-Manreaper is a Nurgle Daemon Weapon that is also a Force weapon
-Has Nurgle's Rot psychic power, does not need to pass psychic test to use it, and may also use the Force weapon in the same turn
Abaddon:
-Has the benefits of all Icons (+1A, +1I, +1T, 4+ invulnerable)
-Drachnyen and the Talon now count as a single Daemon Weapon, which grants +1d6 attacks, doubles strength, and re-rolls all dice to hit and to wound!
-Immune to instant death
-Most expensive SC.
Ahriman:
-Knows all psychic powers except the Slaanesh and Nurgle specific ones
-Force Weapon
-May use up to three psychic powers (including the force weapon) per turn
-He is REALLY expensive. Aside from Abaddon he is the most expensive special character.
-His bolt pistol has inferno bolts not that you will use it all that much.
Kharn:
WS 7 | BS ? | S 5 | W 4 | W ? | I 5 | A ? | LD 10 | SV 3+/5+
-Gorechild gains 2D6 for armour penetration against vehicles
-Immune to all psychic powers
-Furious Charge
-Still hits allies on a 1
Fabius Bile:
-Not too bad. He has a decent amount of attacks. He has Feel No Pain now in addition to a 5+ Invulnerable. Can still enhance models.
Lucius:
-Ddecent for his points. He has a Doom Siren, removes attacks from enemies in BtB with him and does wounds whenever he makes a save in CC.
Huron Blackheart:
-Tyrant's claw is a powerfist with built in heavy flamer.
-Hamadyra grants him the "Warp Time" psychic power |
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 3073
Przeczytał: 0 tematów
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Wysłany: Sob 8:46, 30 Cze 2007 Temat postu: |
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Mam tu pare nowosci cenowych odnosnie chaosu i pare innych figsow szczegolnie fajnie zapowiada sie baneblade 95$ (ale bylo to do przewidzenia)
[link widoczny dla zalogowanych]
a tutaj nowe modele do niektorych armi
[link widoczny dla zalogowanych]
Narazie jeden ork ale w 2008 bedzie ich cala horda Orkz, orkz, orkz,orkz, orkz, orkz,orkz, orkz !!
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 3073
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany: Śro 14:59, 11 Lip 2007 Temat postu: |
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Ta lista pochodzi z gildi zeby nie bylo xD: Moje zdanie..................WAAAAAAAAAAAAAAAAAAAAGH:D
3rd September
CHAOS SPACE MARINE ARMY SET(2007) $190.00
11th September
CHAOS SPACE MARINES CODEX $20.00
CHAOS SPACE MARINE BATTLEFORCE $90.00
17th Sptember
CHAOS SPACE MARINES $30.00
CHAOS SPAWN $25.00
POSSESSED CHAOS SPACE MARINES $25.00
CHAOS SPACE MARINE ATTACK SQUAD $20.00
24th September
CHAOS LORD WITH JUMP PACK $15.00
HURON BLACKHEART $17.00
KHORNE LORD $15.00
CHAOS SPACE MARINE TERMINATORS $40.00
CHAOS TERMINATOR LORD $20.00
8th October
OGRYN BONE 'EAD $ 17.00
QGRYN $17.00
HOBBY APOCALYPSE BIG GUN DICE $72.00 (dealer pack?)
APOCALYSE TEMPLATES $22.00
APOCALYPSE VORTEX GRENADE TEMPLATE $10.00
URBAN ROADS $25.00
NECRON PHALANX(APOCALYPSE) $90.00
SPACE MARINE BATTLE COMPANY (APOCALYPSE) $ 450.00
APOCALYPSE (ENGLISH) $50.00
IMPERIAl.GUARD OGRYN AUXILIARY $90.00 (?) (direct only)
GAMER'S EDITION IMPER!AL GUARD BACKPACK 85.00 or 95.00
ELDAR SPIRIT HOST $125.00 (direct only)
APOCALYPSE DICE $12.00
15th October
COMMISAR $10.00
SPACE MARINE MASTERS OFTHE CHAPTER $35.00
IMPERIAL GUARD BANEBLADE $95.00
EMPEROR'S FIST TANK COMPAN (APOCALYPSE) $275.00
SPACE MARINE LAND RAIDER TERMINUS PATTERN $5O.OO
SPACE MARINE SUPPRESSION FORCE (APOCALYPSE) $90,00
22nd October
NECRON LORD (WITH RESSURECTION ORB) $15.00
TAU ARMOURE INTERDICTION FORCE $90.00
CHAOS TIDE OF SPAWN(APOCALYPSE) $?
IMPERIAL GUARD LEMAN RUSS SOUADRON (APOCALYPSE) $90.00
ELDAR WINDRIDER HOST $125.00
ELDAR ASPECT WARRIOR ASAULT WAVE $ 125.00? (direct only)
TAU HUNTER CADRE $350.00? (direct only)
TYRANID MYCETIC ASSAULT SWARM $125.00 (direct only)
EMPEROR'S TALON RECON GROUP $125.00? (direct only)
29th October
ORK BIG MEK WITH SUPERSHOOTA $17.00
WARHAMMER 40k BASING KIT $20,00
IMPERIAL CITY $175.00
SPACE MARINE VETERANS MKII $30.00
ELDAR CLOUDSTRIKE SQUADRON $90.00
SPACE MARINE LINEBREAKER SQUADRON (APOCALYPSE) $?
TAU RAPID INSERTION FORCE (APOCALYPSE) $125.00
IMPERIAl GUARD BASILISK BATTERY (APOCALYPSE) $90.00
SPACE MARINEARMOURED SPEARHEAD $175.00 (direct only)
ORK DRED MOB $175.00 (direct only)
TYRANID ENDLESS SWARM $175.00 (direct only)
DARK ELDAR RAVAGER TITAN HUNTERS $125.00 (direct only)
EMPERORS WRATH ARTILLERY COMPANY $300 00 (direct only)
5th November
ELDAR WAVE SERPENT PLUS DIRE AVENGERS $45.00 (repack)
12th November
CHAOS SPACE MARINES AND RHINO (07) $40.00
19th November
TAU DEVILFISH AND FIRE WARRIORS $45.00
26th November
CHAOS SPACE MARINE VINDICATOR $40.00
SPACE MARINE VINDICATOR MKII $40.00
DARK ELDAR RAIDERS $40.00
IMPERIAL GUARD ARMOURED FIST $45.00
SPACE MARINE RAZORBACK SQUAD $45.00
3rd December
ELDAR ARMY $175.00
10th December
ELDAR SHINING SPEAR SQUAD (MK 2) $45.00
CHAOS SPACE MARINE ARMY SET (2001) - GLOBAL. $175.00
ELDAR AUTARCH ON JET BIKE $ 25.00
17th December
ORK ARMYSET $175.00
31st December
APOCALYPSE WARGEAR $22.00
7th January
ORK SPEED FREAKS $15.00
ORK TANKBUSTAS $25.00
ORK PAINBOY $10.00
ORK WEIRDBOY $17.00
ORK SHOKK ATTACK GUN $25.00
ORK LOOTAS AND BURNAS INCL. MEK $20.00
ORK BATTLEFORCE $90.00
ORK BOYZ $25.00
ORK WARTRUKK $30.00
ORK WAR BIKES $35.00
ORK CODEX $22.00
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Gość
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Wysłany: Śro 18:42, 11 Lip 2007 Temat postu: |
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Jump The F***(prosze o zachowanie chociaz szczatkow kultury! mod: Nemezis) Up ! Coś nowego dla Dark Eldarów ! ^^ No i ORKS ORKS ORKS ORKS ! \m/
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luk
Zwiadowca
Dołączył: 20 Wrz 2006
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Wysłany: Sob 9:43, 14 Lip 2007 Temat postu: |
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A tak wygląda plastikowy Baneblade, z tego co czytałem ma kosztować mniej więcej tyle co Battleforce.
[link widoczny dla zalogowanych]
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
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Wysłany: Pon 14:18, 16 Lip 2007 Temat postu: |
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Baneblade fajny szkoda ze poza apocalypse nie bedzie mzona go uzywac wogole ciekawe co z tym kodeksem apocalypse bedzie
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