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OKF MISCAST Forum miłośników gier bitewnych i fantastyki
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Ederus
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 2572
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Ostrzeżeń: 0/5 Skąd: TEAM DAMAGE / West Side
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Wysłany: Nie 16:29, 20 Kwi 2008 Temat postu: |
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Wystawię go od razu w coverze, wielkie mi halo
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Alex
Lord Dowódca
Dołączył: 17 Lis 2005
Posty: 1536
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Ostrzeżeń: 2/5 Skąd: Olsztyn/Warszawa
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Wysłany: Nie 16:36, 20 Kwi 2008 Temat postu: |
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To od teraz będziemy Ci covery zabierać wszystkie
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Munio
Czempion
Dołączył: 12 Lis 2007
Posty: 629
Przeczytał: 0 tematów
Ostrzeżeń: 3/5 Skąd: TEAM DAMAGE
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Wysłany: Pon 9:21, 21 Kwi 2008 Temat postu: |
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Tak,niech dadzą jeszcze Eldarom phase out'a.
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 3073
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany: Wto 8:00, 29 Kwi 2008 Temat postu: |
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A o to trailer z GW o Ved:)
http://www.youtube.com/watch?v=zyN9EaqKB4Y
A tu wyliczanka dni, godzin, minut i sekund pozstałych do Ved
[link widoczny dla zalogowanych]
Premiera w US & A to 11.07, natomiast niemce będą miały premiere tydzień wcześniej xD
Ostatnio zmieniony przez Gromisław dnia Wto 10:00, 29 Kwi 2008, w całości zmieniany 1 raz
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Olek
Czempion
Dołączył: 09 Lip 2005
Posty: 854
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: TEAM DAMAGE
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Wysłany: Czw 18:02, 15 Maj 2008 Temat postu: |
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Powstały nowe [link widoczny dla zalogowanych] do eldarów i chaos space marines.
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Gość
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Wysłany: Czw 18:24, 15 Maj 2008 Temat postu: |
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Olek napisał: |
Powstały nowe [link widoczny dla zalogowanych] do eldarów i chaos space marines. |
Które są totalnie z dupy
Ale oczywiście na korzyść graczy chaosu i eldarów.
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Olek
Czempion
Dołączył: 09 Lip 2005
Posty: 854
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: TEAM DAMAGE
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Wysłany: Czw 18:33, 15 Maj 2008 Temat postu: |
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Co poradzisz Kurcze może w ich mniemaniu eldarzy są słabi aleboto tylko przedsmak następnych FAQ-ów i tam sie może zacznie dopiero wyrabiać
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 3073
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany: Czw 18:36, 15 Maj 2008 Temat postu: |
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No właśnie może faqi dają wywalonego powera każdej armii i okaże się że to co było dotąd przegięte to teraz będzie słabe . Faq są przegięte ;D. A ja mam tutaj jeszcze 1 news
[link widoczny dla zalogowanych]
[link widoczny dla zalogowanych]
[link widoczny dla zalogowanych]
Jak będzie plastikowy to kupuje . Tylko ciekawi mnie kiedy wyjdzie i za ile $
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Olek
Czempion
Dołączył: 09 Lip 2005
Posty: 854
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: TEAM DAMAGE
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Wysłany: Czw 18:41, 15 Maj 2008 Temat postu: |
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Fajny tytan i do tego długi link [link widoczny dla zalogowanych]
=MERC_BC_RCRX_Pr4_PcY_BID_W0_IT&refitem=270237597268&itemcount=
4&refwidgetloc=bid_confirm&usedrule1=
CrossSell_LogicX&refwidgettype=cross_promot_widget&_trksid=p167.m184&_trkparms
=algo%3DCRX%26its%3DS%252BI%26itu%3DUCI%252BSI%26otn%3D4
<Tu Gromek, przegrupowałem ten link bo jednak był trochę za duży
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Gość
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Wysłany: Czw 19:50, 15 Maj 2008 Temat postu: |
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Bohater na bank nie będzie plastikowy
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Olek
Czempion
Dołączył: 09 Lip 2005
Posty: 854
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: TEAM DAMAGE
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Wysłany: Pią 9:59, 16 Maj 2008 Temat postu: |
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Może takie szybciutkie podsumowanie erraty.
- Lash nie musi sie ruszać maksymalnego zasięgu
- Harlekini teraz strzelac do nich moze swobodnie vibrocannon , FOtA i inkwizytor, reszata będzie musiała rzucać na widzenie ich (czyli 2D6x2)
- Falcon moze ruszyć sie dodatkowe 12" . Co przedkłada sie na to, że falconem można sie ruszyć do 36".
To w sumie te istotniejsze zmiany. Dziwne jest troszk eto ze tak silne rzeczy GW postanowiło jeszcze troszke dopakować , ale w sumie czas było sie przyzwyczić
Ostatnio zmieniony przez Olek dnia Pią 12:22, 16 Maj 2008, w całości zmieniany 1 raz
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 3073
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany: Pią 12:45, 16 Maj 2008 Temat postu: |
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Osz fak wyobrażcie sobie nowy faq do nekronów xD. Wstawnia na 2+, monol który ma 3+ covera, Deski które mogą ruszyć się 24" i sztrzelić. A wszystko żeby wszystkie armie były równe...... i równiejsze . Nie dość że ulepszają przegięte rzeczy to jeszcze tworzą następne pytania i problemy :/.
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
Posty: 3073
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany: Nie 9:24, 18 Maj 2008 Temat postu: |
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Kod: |
RULEBOOK
* You may ‘Run’ after deepstriking
* Deepstrike Mishap Table (roll when you scatter onto other models or off table) is 1-2: Dead, 3-4: Opponent places your models down, 5-6: Units get placed into reserve again.
* Turn 5 your reserves automatically come on (unless they were placed back in Reserve)
* Swarms have an amended USR to state they are never scoring.
* All models regardless of whether they are scoring or not can still contest objectives
BOXED SET
Yet more information points to a very cut down rulebook that only allows play with the included models. The transport rules for example are not included, and none of the basic missions at all.
Ultramarines
* 1 Marine Captain with Powersword. Very ornate with a large cape many tassels. He amazingly has hair!
* 10 Marine Tactical Squad. Sergeant with Bolt pistol and CCW. Missile Launcher, Flamer. ~the old school classic
* 1 Dreadnought: Multimelta and Stormbolter.
* 5 Terminators: 1 Sergeant with Powersword. The squad has Stormbolters and Powerfists with no heavy weapon provided. ~I believe you get some spare heavy weapons with the standard Terminator boxed set so making 2 squads should still work out normally
* The marines are described as exceptional and you will have a difficult time telling them apart from the fully poseable models. Skuttlebutt says these have tactical symbols and and Ultramarine symbol molded onto them.
Orks
* Ork Warboss is VERY LARGE. He’s armed with a twin-linked shoota and Klaw. He is holding his power klaw out to the side pointing with one of the claws.
* 20 Ork boyz split into two 10-boy mobs. Each has a big shoota. Reportedly indistinguishable from the regular ork boyz.
* 5 Nobs: All are armed with slugga & choppa. Large models.
* 3 Deff Koptas: AMAZING! The standouts of the boxed set. They are described to be very much like the one depicted in the ork codex. Standard orky construction with spare parts and bitz all over. State of the art detail for snap-fit models. |
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Olek
Czempion
Dołączył: 09 Lip 2005
Posty: 854
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: TEAM DAMAGE
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Wysłany: Śro 9:43, 21 Maj 2008 Temat postu: |
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Nowa Szata graficzna [link widoczny dla zalogowanych]
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Olek
Czempion
Dołączył: 09 Lip 2005
Posty: 854
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: TEAM DAMAGE
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Wysłany: Śro 9:45, 21 Maj 2008 Temat postu: |
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Troche plotek na temat nowego kodeksu SM
Cytat: |
The info bellow is 100% taken from a final print new SM dex.
Codex
144 pages. (twice he size of the necron dex)
Written by Jervis + Matt
Cover art of Ultramarines
Section for each of the Chapters of Legend (like Eldar Craftworlds in C:Eldar) but without any in-game rules.
General Marine Rules
Combat Squads works as codex Dark angels. 1 Heavy 1 special.
New marine rule, based on Ld, called Comabt tactics.
New Drop pod rule.
Traits dissapear.
Free frag grenades, krak grenades and bolt pistols.
Unit Rules
new techmarine rules has a new option in the form of the thunderfire
Master of the forge, has a conversion beamer.
new land raider variant, called the Redeemer with Str 6 AP3 flamer sponsons and twin linked assault cannon. Sallies like this and the colour section has one in sallies colours.
3 Dread variants. Again sallies seem to favour the new Ironclad Dread which is like a heavy assault/breaching dread. (AV13)
New Veteran rules - Tactical Vets (special ammo like death watch.), and Assault vets (can have jump packs and an assaulted array of nasty CC weapons) can deep strike and assault in the same turn.
Scout bikers will remain.
No two special weapons even for Sallies .
5 man terminator squads 1 heavy.
Commander in terminator armour on a bike or has a jump pack has no bearing on army selection. However special characters do.
Rites of battle is gone. But marine captain get Halos
Special Characters
11 specials which add chapter traits to your army, Calgar, Tigirius, Lysander, Shrike, Kronos, Sicarius, Kantor, Tu'Shan (WTF really hard guy probably the best sm charater in the game but at 200+ points...), Cassius, White Scar guy and scout character, all will have models.
Other Stuff
Drop pod kit looks similar to the forgworld kit but is hollow with seats around the edges and a control table in the middle. Storm bolter come down from the ceiling of the pod when deployed.
Drop pod kit priced about the same as rhino's (£1
Codex release date is October
Plastic LR redeemer/crusader
Plastic Scout bikers, imaging scouts on scrambler bikes!
Retooled Plastic Land speeder + another new varient which works with scout squads call land speeder storm.
Scouts have helfire heavy bolter rouns but are WS and BS 3 and are still troops
Thunderfire a thuddgun/molemortar cross.
New metal range (I think more metal vets!..... again.... mmmm jump packs!)
New Sicarus now has hair and a beard! *shrugs* go figure!
Razor back has may weapon option, twin heavy bolter, Heavy Flamers, Assault Cannons, Multimelta, Lascannon, and Lascon and twin plasma guns.
New HQ units.
Marines are now what you may call pretty hard!
HQ
Specials
Captain
Master of the forge
Librarians
Chaplains
ELITES
Terminators
Vanguard Vets (tact vets)
??? Vets (assault vets)
Dreadnough
Venerable Dreadnought
Iornclad Dreadnought
Techmarines - Thunderfire
TROOPS
Tactical Marines
Scouts
TRANSPORTS
Rhino
Razorback
Drop Pod
Land Speeder Strom (Scouts only)
ASSAULT
Assault Marines
Bikes
Scout Biks
Attack Bikes
Landspeeder
HEAVY SUPPORT
Preadator
Devastators
Vindicator
Wirlwind
Land Raider
Land Raider Crusader
Land Raider Redeemer"
My reflections;
Elite section is clustered.
No two special weapons in 10 = weak like Ukraine
AP 3 Flamer Land Raider = Me buy
New Rule is called combat tactics, voluntary fall back = Awesome
New Vets = Actually make sense, look fun (Deep strike and assault, yes please)
Scouts weaker but still in Troops = Time will tell if everyone goes all Tacs...
Thunderfire = Sounds full of win |
I jeszcze troszke plotek o nowej edycji
Cytat: |
First off, assault weapons cannot fire like defensive weapons, neither can template weapons. No distinction is made in the vehicle rules.
The rear armour rule is there. When assaulting a vehicle in CC you hit the rear armour.
If you assault a vehicle in your go and dont destroy it, you may attack it in the next CC phase, ie your enemies, if the vehicle does not move. You can be shot at by the enemy however as you are not considered locked in combat.
Skimmer rules: Fast skimmers may move 6 inches and fire all weapons, or 12 inches and fire 1 main and all defensive weapons. Skimmers may not move and fire all weapons, or move up to 6 and fire one main and all defensive weapons.
Fast SKimmers may move flat out ie 12-24,fast vehicles may move flat out 12-18, and gain a 4+ obscured cover save. There is no save for a skimmer moving less than 12!!!!! These are cover saves, so cannot be gained against template weapons, crack shot, markerlights reducing it. etc. Works like a normal cover save. Can by fortuned btw.
All vehicles are hit automatically in CC if they didnt move, on 4's if they moved up to 6, 6's over this. This means skimmers that dont move are hit automatically!! on the rear armour.
Smoke launchers give you a 4+ cover save for next enemy shooting phase.
Blast weapons that get hot: Roll a dice for each weapon before firing. On a 1 you do not fire and take one saveable wound.
Rapid fire gets hot is gone. You only overheat on 1's to hit, not 2's.
Feel no pain cannot be used against instant death, AP1 or AP2 weapons, power weapons, rending that rolls a 6 to wound, etc.
Twin linked weapons. Twin linked blasts, you must choose to reroll the scatter and the 2D6 or none. Twin linked gets hot only overheat if the second roll is also a 1.
Snipers: always wound on a 4+, rending, strenght 3 against vehicles. THis means you use your BS to hit.
Scoring units: all units from your troops allocations on the FOC are scoring, unless they are a vehicle, swarm or have another special rule that specifies they cannot Ie tyranid gaunts who are lurking. The unit is scoring, so one man out of a 10 man tactical squad is still scoring. ANY UNIT may contest objectives.
All units that are not vehicles can run, with the following exceptions :Bikes, Jetbikes, Artillery. Walkers can run. This means tomb spiders, talos' etc can run...hmmm.
Ramming does not have a maximum strength. Nowhere in the book does it state that ramming is limited to strength 10. A vyper with star engines can generate a strength 12 hit it takes a strength 12 hit too btw.
Wound allocation is simple. You do it unit by unit, all shots of one unit on its target.
So using the example above the 3 tyranid warriors, 1 with venom cannon, 1 with devourer, 1 with rending claws are wounded by 5 bolter shots, 1 lascannon shot and 1 plasma gun shot. The player controlling the warriors allocates the 5 bolter shots first, placing them one at a time. You can only allocate a second wound once each model in the squad takes one. The warriors have a 4+ save. Two take 2 bolter hits and 1 takes 1 bolter hit. Now the plasma goes on the warrior who was hit by one bolter shot, and the lascannon on any warrior of the players choosing.
Now roll saves. The first warrior who has a venom cannon is only hit with 2 bolter shells and makes 1 armour save. The second warrior is hit by 2 bolter shells and a lascannon shell. he fails 2 saves and dies. The lascannon hit is wasted. The third warrior makes the save from the one bolter hit, and takes one wound from the plasma.
I was used to the system after one game. Its easy to learn. Works the same in combat also.
Combat: Units that are charged get a free 6 inch counter assault move to get them into base to base if possible. Casualties can be removed from anywhere in the combat, not just the 2inch killzone. Models who are able to attack at the start, before any dice are rolled, still get to attack, regardless that all the models in the killzone were killed before they got to attack.
Combat results: Models killed vs Models killed. today in my game my conscript platoon was charged by 5 terminators and a wolf lord. They killed 12 conscripts with no reply. I lost the combat by 12, but i am fearless due to Gaunt, so i take another 12 armour saves!!!
If i wasnt fearless i wound have autorun, except on a double 1 for insane heroism. |
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