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OKF MISCAST Forum miłośników gier bitewnych i fantastyki
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Wysłany: Nie 13:12, 06 Lip 2008 Temat postu: |
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Ederus napisał: |
Ja coś czuję, że niedługo na turniejach będzie się krzyczeć "Buuuu!! Grał SM!!" |
Spadaj plewo Będą Silni to wszystko ale nie będą no brainerem Ich widzisz,nie olewaja dificultow i takie tam Po prostu teraz będą ELITĄ SIŁ IMPERIUM a nie plewami w 3+
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
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Wysłany: Pon 12:15, 07 Lip 2008 Temat postu: |
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To fakt, Marines z fluffu oraz marines na stołach to nie to samo. Ciekawe jakie zasady będą dawać pozostali Specjale? Najbardziej ciekawi mnie lysander:)
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Gość
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Wysłany: Pon 22:17, 07 Lip 2008 Temat postu: |
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Plk Gromek napisał: |
To fakt, Marines z fluffu oraz marines na stołach to nie to samo. Ciekawe jakie zasady będą dawać pozostali Specjale? Najbardziej ciekawi mnie lysander:) |
Lysynder podobno ma dawać re rolle na hity ze wszystkich broni boltero podobnych (storm bolter,bolter,bolt pistol,combi colter,hurricane bolter i heavy bolter)
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Gromisław
Lord Inkwizytor Moderator
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Wysłany: Wto 9:18, 08 Lip 2008 Temat postu: |
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O ciekawe, ale zostanie w termosce chyba ? xD
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Gromisław
Lord Inkwizytor Moderator
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Wysłany: Wto 11:10, 08 Lip 2008 Temat postu: |
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Cytat: |
A few things i had confirmed today:
-STORM SHIELDS: give +2 to a models invulnerable save in CLOSE COMBAT ONLY. Terminator armour only; unknown whether a terminator chaplain can aquire one.
-There is no character that gives master-crafting to all thunder hammers in an army, so looks like one of Vulkans rumored abilities could be a bit off... |
Ciekawe która werjsa przejdzie nic tylko czekać na kodeks .
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Olek
Czempion
Dołączył: 09 Lip 2005
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Wysłany: Pią 17:57, 25 Lip 2008 Temat postu: |
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Bardzo fajne tłumaczanie kodeksu Blood Angels tutaj [link widoczny dla zalogowanych] napisane by Tomkow. Tak moim skromnym zdaniem powinnien wyglądać ten kodeks . Jest sporo fluff i nawet informacja o naszym klubie sie znalazła
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Olek
Czempion
Dołączył: 09 Lip 2005
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Wysłany: Pon 17:33, 28 Lip 2008 Temat postu: |
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Plotki o kodeksie SM
Cytat: |
Chapter Master
- Ws6 Bs5 S4 T4 W4 I5 A4 Ld10 Sv2+
- has around 20 Options (my thoughts are the ones below)
- Starts with Close Combat weapon, can upgrade to Power weapon, Power fist, Lightning Claw, Thunder Hammer
- May Master Craft any of the above for +15 points
- has a bolt pistol may upgrade to any of these: Plasma Pistol, Storm Shield
- Has a Bolter, may upgrade to Storm Bolter, CombiPlasma, Combi Melta, Combi Grenade Launcher
- May replace Bolt pistol and CCW for pair of Lightning Claws
- May take Terminator armour, Jump Pack or a Bike
(theres 15 options so far, what else is there?)
- if he takes a bike, Bikes become Troops choices (stupid stupid stupid)
- Gives some kind of Orbital Strike which is S10 Ap1 (of course it is…stupid marines)
Captain
- Ws5 Bs5 S4 T4 W3 I5 A3 Ld 10 Sv 3+
Much the same options as above
- Chaplain
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
- Comes with Crozius and Rosarius
- Doesnt give rerolls to hit anymore
- Makes unit with him Fearless
Librarian
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
- Comes with Force weapon and Psychic Hood
- Psychic hood now has a range of 24" (whether it means that the power is within 24", or the Psyker i dont know)
Master of the Forge
- Ws4 Bs5 S4 T4 W2 In4 A2 Ld10 Sv2+
- Comes with Servo Harness
- Has Conversion beamer which gets stronger and more powerful the further away he is firing. Maxes out at S10 Ap1 Large blast at 72"
- Allows Dreadnaughts to be taken as Elites AND heavy support if he is there.
Command Squad- around 20 points each
- Lots of Upgrades like now.
- Apothecary comes standard, i think the standard would come standard too
- Apothecary gives the unit Feel no pain
- Can be Bike Mounted
- Can Upgrade to Honour guard who probably have similar stats to the Vanguard Veterans below and can only be upgraded is a Chapter Master is present in the army (does this Include Special Characters?)
- If they become Honour guard can take Ritual Blades which are a two handed power weapon at +2 Strength.
- One may take a Chpater Standard which, if it still has the same rules as now, gives them Counter attack.
- They may take a Chapter Champion who i feel will have stats like so:
ws5 Bs4 S4 T4 W1 I4 A3 Ld10 Sv2+
- Chapter Champion must direct attacks against enemy Independant characters if he can.
Kor’Sarro Khan, Captain of the White Scars 3rd Company
-Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
- Gives models in his unit hit and run and Furious Charge.
- Instead of normal Chapter Tactics, Kor,Sarro can give every model who can Take Chapter Tactics (so everyone except Vehicles and Dreads) the ability to Outflank.
- Moondrakkan is a bike he may take. It’s a bike which can use the Run ability and can also Fleet
- Moonfang- A Power sword. Any 6’s on the to wound roll become Instant Death.
Kayvaan Shrike
-Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
- Has a pair of Master Crafted lightning Claws which give Rending
- Instead of normal Combat Tactics, he gives his army the Ability to Fleet.
- He has Infiltrate and gives it to his unit, possibly Scout and Stealth still.
Pedro Cantor
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
- Storm Bolter and Powerfist
- Sternguard in his army count as Scoring units
- His combat tactics gives marines the ‘stubborn’ special Rule.
Marneus Calgar
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
- 2 Powerfists and a Stormbolter
- Eternal warrior (Emperor knows why…)
- His Chapter Tactics allows his army to choose to pass or fail any Ld tests (instead of the Combat tactics, which allows you to choose to fail)
Chaplain Cassius
- Ws5 Bs4 S4 T6(!!) W2 In5 At3 Ld10 Sv 3+
- Eternal Warrior (again…Emperor knows why)
Captain Lysander
- Ws6 Bs5 S4 T4 W3 In4 At4 Ld10 Sv2+
- Thunder hammer is Master Crafted and gives Lysander S10, he also adds +1 to the damage against vehicles
- Storm Shield (3+ invulnerable save for him)
- Eternal Warrior (Again?!)
- Bolter Drill- The Squad he is with is allowed to reroll misses with Bolters
- Allows one piece of terrain to be fortified, to give +1 to its normal cover save.
- Chapter tactics gives his army Stubborn
Captain Sicarius
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv3+
- His mantle gives him Feel no pain
-Vulkan Estan
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv2+
- Chapter tactics allows all meltas and flamers to become twin linked and all Thunder hammers to become Master Crafted.
- Eternal Warrior (GAH!)
- Heavy Flamer (which rerolls to wound)
- S6 Power weapon, Master Crafted
Brother Chronus
- Upgrade for a Space Marine Vehicle
- Gives it Bs5
- If vehicle is destroyed he can scurry away and crew another one.
Scout Sergeant Telion
- Upgrade for Scout Squad
- Can give his BS of 6 to another scout in the unit.
Elites
Vanguard Veterans- Around 20 Points each
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Come with Bolt Pistol and Close Combat weapon, can all take from a bunch of upgrades including: Power weapons, Power fists, Lightning claws, Pairs of Lightning claws
- Probably have an option to take Bolters
- They can also take Combat shields and storm shields. Also Jump packs are an upgrade which gives them the Heroic Intervention rule.
-Heroic Intervention allows them to assault the turn they Deep strike.
Sternguard Veterans:
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Come with Bolters and 4 Kinds of Specialised round
- Dragonfire bolts- Normal Bolter, Ignores cover
- Hellfire Rounds- dunno
-Kraken bolts- 30” range, S4 Ap4 Rapid Fire
- Vengeance rounds- 18” range, S4 Ap3, Rapid Fire, Gets hot
- Can Upgrade bolters to Storm Bolters (lose the specialist rounds)
- Can take Combi weapons (keep the rounds).
- One of the Sternguard can take a Powerfist or Power weapon
- They may choose which round to use each turn.
Dreadnaught:
Just like now, Probably with options to become a Mortis Dreadnaught
Venerable Dreadnaught:
WS and BS 5 (ouch), with most of the Dreadnaughts Basic Weapons options
Ironclad Dreadnaught:
Basic Dreadnaught Stats with front and Side armour 13.
- Probably comes with a Heavy Flamer rather than a Storm Bolter
- Can take a Hunter Killer
Terminators
- Basic Terminators just like now, probably not Fearless (i actually doubt anything in the basic codex is Fearless.
- Cyclone Now Heavy 2
Assault Terminators
- Thunder Hammer and Storm Shield probably an option which has a points cost. 3+ Invulnerables dont come cheap.
- Lightning Claws probably remain as now.
- Techmarine
- Comes with a 2+ save.
- Allows one piece of Cover in his deployment zone become +1 to its cover save.
- Can take the Thunderfire cannon which is just basically a Better Thudd gun (of course it is…stupid marines)
Legion of the Damned
- Normal Marine Stats, except they have a 3+ Invulnerable save (!!!)
- Their Sergeant has Ws5
- They always Deep Strike, but reroll scatter if they want.
Troops:
Tactical Marines:
start at 5
- Must take a Veteran Sergeant
- Special and Heavy weapons are unavailable unless there are 10 marines in the unit, but then they get Free Flamer and a Free Multimelta or Heavy Bolter Or Missile Launcher. I would Guess Melta be 5 points, Plasma 10, Lascannon- 15
- Bolter, Polt Pistol, Frag and Krak grenades.
- Im guessing they will remain at 15 points each ( there may be a slight Increase, although i doubt it looking at Chaos Marines.)
- Vet Sarge can take Power weapon, Power Fist, Lightning Claw, Plasma Pistol, Storm Bolter, Combi Flamer, Combi Plasma, Combi Melta (and maybe combi grenade Launcher)
Scouts
- 10 Points each
- Ws3 Bs3 S4 T4 W1 In4 A1 Ld8 Sv4+ (im going to have alot of fun charging them with guardsmen and asking what they hit on. "Say it again, now do it in a girls voice")
- Shotguns probably S4
- may be an option for Teleport Homers.
- Their Heavy bolter can take hellfire Rounds
Fast Attack:
Bikes: Havent really heard anything. Hope they get something, they seem rather bland compared to everything else.
Assault Marines: Ditto to Bikes.
Land Speeders: Pretty much as now, Space Marines Fast attack and HeavySupport hasnt Innovated much.
Land Speeder Storm:
-Has a Jammer which disrupts deep striking close by (Does this work on the marines deep striking aswell?)
-Scouts charging from it -2 from the enemy Ld (i wonder if Dark Eldar will get this)
- Carries 5 scouts (and scouts only) and counts as Open Topped
Heavy Support:
Predator- Pretty much how it is in Codex: Dark Angels
Vindicator- See above
Devastator- See above above
Whirlwind- See above above..above
Land Raider-
Machine spirit allows an extra weapon than allowed to be shot at any available target (should also be friendlies..."What are you doing, Dave?")
Has a Multi Melta as a pintle Option
- Can Carry 12 models
Land Raider Crusader
- Machine spirit as above
- Frag Launchers as normal (useful too, now.)
- can carry 16 Models
Land Raider Redeemer
- Machine Spirit as normal
- Redeemer cannon: Range- Template S6 Ap3 Heavy 1
- Transport Capacity: 12 models |
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Gromisław
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
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Wysłany: Pon 18:02, 28 Lip 2008 Temat postu: |
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Źle uważam nie jest, generalnie nawet fajnie ale wole zobaczyć już ostateczną wersje deksu:).
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Olek
Czempion
Dołączył: 09 Lip 2005
Posty: 854
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Wysłany: Pon 14:10, 11 Sie 2008 Temat postu: |
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Plotki z Warseera napisał: |
Right then - Librarians.
9 powers:
Avenger - essentially an AP3 heavy flamer,
Force Dome - 5+ invulnerable for Librarian and squad until end of next player turn,
Gate of Infinity - Librarian and squad Deep Strike back within 24", but with minor risk...,
Machine Curse - shooting attack causing Glancing Hit on 1 vehicle within 24",
Might of the Ancients - Librarian gains strength 6 and rolls 2d6 armour penetration.
Null Zone - all enemy units within 24" re-roll successul invulnerable saves for rest of player turn ,
Smite - 12" range, assault 4 St4 AP2,
Quickening - gains Fleet and Ini.10,
Vortex of Doom - 12" St10 AP1 Heavy1 Blast...failed test = blast centred on Librarian without scatter... |
Fajne bedzie kombo Fortuna i null zone . Liblarian ponoć będzie miał możliwośc użycia dwóch mocy na turę. Ma to ponoć kosztować spore punkty ( koło 50).
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Alex
Lord Dowódca
Dołączył: 17 Lis 2005
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Wysłany: Czw 17:25, 14 Sie 2008 Temat postu: |
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Potwierdzone jest, że przy 10 kolesiach w tac'u otrzymujemy bezpłatną broń heavy i special. Zasadzie nie podlega lascannon i plasma gun.
Techmarine ze slotu HQ będzie mógł wziąć pukaweczkę o której było wspominane. Ma ona 72" zasięgu, z tym, że jej siła zależy od zasięgu. Do 24" S6 AP-, do 36" S7/8 AP3, powyżej 36" S10 AP1/2 . Tyle z ciekawostek. A specjale przegięci, potwierdzono ich rozjebators*** zdolności.
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Doom
Książe Elektor
Dołączył: 05 Lip 2005
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Wysłany: Sob 12:27, 16 Sie 2008 Temat postu: |
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Alex nie pomyliłeś ty się przypadkiem pisząc parametry dla zasięgów? Z lekka dziwnie to wygląda jeśli działo zamiast tracić power zyskuje go wraz ze wzrostem odległości od celu
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Alex
Lord Dowódca
Dołączył: 17 Lis 2005
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Ostrzeżeń: 2/5 Skąd: Olsztyn/Warszawa
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Wysłany: Sob 12:49, 16 Sie 2008 Temat postu: |
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Bo to na tym polega właśnie...
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saji
Czempion
Dołączył: 21 Wrz 2006
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Wysłany: Sob 15:29, 16 Sie 2008 Temat postu: |
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Jak zwykle Kendo wie lepiej ^^.
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Doom
Książe Elektor
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Wysłany: Nie 12:23, 17 Sie 2008 Temat postu: |
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Jak zwykle znajdzie się idiota który, musi pospamować. Gromek weź do ciężkiej cholery przypomnij sobie ze masz na tym forum tez inne obowiązki niż przyklejanie plotek z innych forów
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Ederus
Lord Inkwizytor Moderator
Dołączył: 20 Wrz 2005
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Ostrzeżeń: 0/5 Skąd: TEAM DAMAGE / West Side
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Wysłany: Nie 12:50, 17 Sie 2008 Temat postu: |
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A Ty kendo byś wszystko wycinał i robił stricte on-topic . Czyż nie z tego powodu kiedyś straciłeś moda . Jeden post sajego raczej nikomu nie zaszkodzi . Poza tym mogłeś też do gromka na privie napisać zamiast posta tutaj walnąć . Btw. to gromek przez najbliższy tydzień lub dwa jest całkowicie odcięty od neta.
Te działo będzie tak działało, bo jakby było odwrotnie to byłoby zamocne. Armie nie byłyby w stanie się zbliżyć do fire base'u SM.
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Nie możesz pisać nowych tematów Nie możesz odpowiadać w tematach Nie możesz zmieniać swoich postów Nie możesz usuwać swoich postów Nie możesz głosować w ankietach
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