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Doom
Książe Elektor



Dołączył: 05 Lip 2005
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PostWysłany: Sob 0:19, 30 Sie 2008    Temat postu:

No fakt zapomniałem że ten dział ma jeszcze jednego moderatora. Jak to się mogło stać? Może dlatego że ten moderator praktycznie nie używa swoich uprawnień?
Z co straciłem moda nigdy nie zostało mi w zadowalający sposób wyjaśnione, zwłaszcza procedura której wtedy użyto do dziś dzień pozostaje dla mnie zagadką.
Post sajego szkodzi mi to personalnie, a nie mojemu poczuciu porządku itp, zwłaszcza że z bliżej nieznanych powodów pytanie które miało zaspokoić moją ciekawość zostało przekręcone
Privy i inne nie publiczne formy komunikacji maj to do siebie że można je łatwo zgubić / zignorować (znajomo brzmi? to dobrze bo powinno) i udawać że się nic takiego nie wydarzyło

Co do działa... w takim trybie też będzie złośliwe bo będzie wymuszało jak najbliższe rozstawienie a potem podejście w mało skuteczny zasięg Confused
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Ederus
Lord Inkwizytor Moderator



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PostWysłany: Sob 21:24, 30 Sie 2008    Temat postu:

Wiesz co Doom, dobijasz mnie... Na forum pojawia się ostatnio średnio 1 post na 2 dni, a Ty byś je jeszcze usuwał... Jeśli chcesz aby forum upadło to napisz do snipera aby je zdjął czy coś w ten deseń Rolling Eyes

Podobno DA, BA i BT nie dostaną wargearu z nowych SM. Była na początku plotka, że wyjdzie FAQ DO tych 3 dexów, który je wzbogaci o te wszystkie porno bajery (3+ inva na shieldach itp), ale Phil Kelly powiedział, że to bullshit. Najśmieszniejsze jest to, że wilki dostają nowy sprzęte, bo biorą działanie broni z codex: SM Very Happy
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PostWysłany: Nie 14:08, 31 Sie 2008    Temat postu:

Bo tylko ci najbardziej wytrwali bez nowego kodeksu zostają wynagrodzeni Twisted Evil Dzięki temu do życia zostaną powołani Wolf Guard Battle Leaderzy aka "Obliterator"
Terminatorka,Frost Blade,Storm Shield i Cyclon z 2 strzałami na plecach Cool Laughing Very Happy
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Alex
Lord Dowódca



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PostWysłany: Pon 7:16, 01 Wrz 2008    Temat postu:

Taa jasne. Dadzą Ci z frost blade'a MC power łipon i będziesz miał Laughing
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PostWysłany: Śro 15:52, 03 Wrz 2008    Temat postu:

Ziomek Laughing
Codex wilków dopiero pod koniec 2009 Wink
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Mike
Czempion



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PostWysłany: Czw 14:46, 04 Wrz 2008    Temat postu:

Hmm, to ciekawe jak będzie z DE i Necronami.
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Gromisław
Lord Inkwizytor Moderator



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PostWysłany: Pią 17:10, 17 Paź 2008    Temat postu:

Ja tam z niecierpliwością czekam na gwardię (marzec kwiecien) Wink i oczywiście WH i DH Smile
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Gromisław
Lord Inkwizytor Moderator



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PostWysłany: Wto 12:01, 11 Lis 2008    Temat postu:

Kolejny autorski dex na bolsie Smile
[link widoczny dla zalogowanych]

Oraz nowe figsy orków (wychodzą w styczniu) Smile
[link widoczny dla zalogowanych]

Moim zdaniem bardzo fajne:) szczególnie podobają mi się stormboyzi, nobzi, gretchiny (w końcu plastik) oraz zagstruk.
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PostWysłany: Sob 16:20, 07 Lut 2009    Temat postu:

Cytat:
Presenting the latest raft of Imperial Guard rumors whipping about the tubes:


- Command Squad Boxes will include all the special weapons in plastic (1 of each), 3 different officer heads, several different close combat weapons (Swords, Fists etc), various embellishments, 2 suits of officer armor, one more practical one more dressy, and 4 Cadians with a few new/special heads.
- The Stormtrooper greens with the shotguns do not imply that IG Stormtroopers will be getting shotguns, but are instead for WH Arbites-style Stormtroopers.
- Stormtroopers will not be released in the first wave, but instead may be released with an Inquisitor supplement oriented around Planetfall.
- The new Ratlings are nice, the new psykers, not so much.
- Commissars still exist in a capacity different to what they do now. They are allowed to attach to certain squads. However once a Commissar Lord is taken they have more freedom and there can be more of them. They are also cheaper(almost half of what they are now).
- IG Sniper Squads, in addition to getting infiltrate, stealth, rangefinders, and sniper rifles will also get camo cloaks.
- Vet Squads probably won’t be upgrades for platoons.
- While sentinels, chimeras, and hellhounds will be able to attach to platoons as support vehicles, demolishers will not.
- Support Squads are different now and are platoon attachments not command squad attachments.
- Basic squad loadout will be 10 Lasguns or 9 Lasguns and a Laspistol for 40 points.
- Platoon Drill will require a vox network.
- Some squads will have access to heavy flamers.
- New Catachan plastics will have scaled down arms.
- No greatcoat plastics.
- Ogryns will be T5, 4+ save, and FNP for the same price they are now.
- Ogryns have no new models. At least not yet. The newish ones are current.
- Some, but not all, tanks will be able to fire sponson weapons as Defensive weapons.
- Cadian Rough Riders will be in the 1.5 wave.
- Leman Russ boxes will include parts to make LRBT, Demolisher, Vanquisher, and Exterminator.
- Chimera boxes will have parts for 3 other variants (including Hellhound). The Chimera will have 6 variants (though some of these sound like they’re just different Chimera weapon options).
- Basilisk boxes may come with parts for Medusas and Griffons.
- While you’ll be able to field more armor, you won’t be able to field an armored company as part of the regular codex.
- And while you’ll be able to field more tanks, the true strength will be the numbers of guardsmen you can field. 110 Points for 25 Guardsmen with nothing but flashlights.
- The Valkyrie will be different from the FW version, but not any huge difference.
- A Spearhead Sentinel is one that is equipped with heavier weapons and meant to be the spearhead of an attacking force. It lacks Scout moves or the like but has slightly better front armor and several variant weapons.
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Olek
Czempion



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PostWysłany: Nie 22:00, 15 Lut 2009    Temat postu:

[link widoczny dla zalogowanych] zapowiada się bardzo ciekawie w szczególności Leman który generuje 20 strzałów z siła 5 Very Happy Twisted Evil
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Gromisław
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PostWysłany: Nie 22:37, 15 Lut 2009    Temat postu:

Gwardia zapowiada się bardzo fajne, zastanawiam się czy nie zacząć jej zbieraćSmile. Szczególnie podobają mi się rozkazy oraz duży wybór czołgów no i opcje podczas tworzenia command squadu. Smile Aczkolwiek i tak najlepiej wszystko się oceni kiedy wyjdzie kodeks Wink (na który to czekam z niecierpliwoscią).

Ostatnio zmieniony przez Gromisław dnia Nie 22:39, 15 Lut 2009, w całości zmieniany 1 raz
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Szef Olsztyńskiego Klubu Fantastyki



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PostWysłany: Nie 22:51, 15 Lut 2009    Temat postu:

A tak przy okazji na kiedy GW zapowiada wydanie nowego kodeksu do Gwardii ?
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Ederus
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PostWysłany: Nie 23:37, 15 Lut 2009    Temat postu:

Z tego co słyszałem to chyba 2 maja.
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PostWysłany: Pon 10:08, 16 Lut 2009    Temat postu:

Oj..... strasznie dlugo trzeba czekać
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Gromisław
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PostWysłany: Pon 13:50, 16 Lut 2009    Temat postu:

Aczkolwiek wiadomo że kodeks krąży po sieci miesiąc przed wydaniem Wink sądzę że gwardia będzie miała nawet troche wcześniej Wink.

Dobra a teraz garstka ploteczek
Cytat:
General info

Release Rumoured to be 2 May 2009.

Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear.

The following pic is from the March WD and confirms some of the rumours below including Orders, New Ratlings and the Valkyrie.

[link widoczny dla zalogowanych]

Rules

Army-wide Special Rules

Doctrines

Doctrines have supposedly been replaced by Platoons options, so for example, rather than Armoured fist squads a player would buy Chimeras for a whole platoon, or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. No details on exactly what upgrades are available have emerges as yet. This system would allow “crusade” style armies of multiple regiments.

Another rumour says that there will be multiple flavours of Platoon with varying rules and options, such as Heavy Platoons, the squads will have the option of taking up to three heavy weapons teams; Assault Platoons, able to take up to three assault weapons; Stealth Platoons possibly able to infiltrate. It is not clear if this was based on a proper rumour or mutant wishlisting.

This has been given some credence with catdubh posting the following:

Originally Posted by catdubh View Post
From the way I was told it an assault platoon can only take assault weapons, 3 flamers fine, 3 G/L fine, 3 plasma no. From both a fluff point of view and game balance it seams fair to me.

Also told Heavy Weapons squads are now 10 men not six and that the rumour of all squads in a platoon being able to take 3 Heavies per squad is not quite right. Instead a Heavy Weapon Squad can be attached to a platoon. Very similar but as to which one is correct we will have to wait
Orders

reds8n broke the news on Orders with the following:

Originally Posted by reds8n View Post
I believe that command squads will in fact be able to give actual orders to their troops-- I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves.

.... and one that in affect puts the platoon onto overwatch.
Orders are given by Officers to a squad (note not the whole Platoon) within command radius or via Vox channel. Orders generally make a squad do something such as make them better shots, rally, or recover from things like pinning or gone to ground. These orders are not automatic and will probably require a Ld test.

Orders will be one or maybe two orders per Officer per turn, and it is assumed Platoon Officers will only be able to order their own Platoon whilst army Commanders will be able to order anyone. This has not been confirmed.

Some rumoured Orders include:
“TAAAANK!!” which allows the squad to add +1 to penetrate armour for a turn of shooting.
"Front Rank Fire, Second Rank Fire" which allows the squad to shoot twice to represent your men firing in well timed volleys to increase rate of fire. This is probably just Lasguns.

Overwatch would supposedly allow them a round of shooting during the enemy’s shooting phase at the cost of not shooting and assaulting next turn (effectively going to ground).

I have been told the Orders system works a bit different to how it is currently rumoured above, but wasn’t able to get clarification yet.

Miscellaneous

Some squads will supposedly have access to heavy flamers, but it is not clear which ones.

Special Characters

Commissar Yarrick 5 5 3 4 3 3 3 10 4+
Sly Marbo 5 5 3 3 2 5 4 7 5+
Colonel Straken 5 4 6 4 3 3 3 9 3+
Usarker Creed 4 4 3 3 3 3 3 10 4+
Jarran Kell 4 4 3 3 2 4 2 8 4+
Nork Dedog 4 3 5 5 3 3 4 8 4+
Captain Al’rahem 4 4 3 3 2 3 2 9 5+
Captain Chenkov 4 4 3 3 2 3 2 9 4+
Moghol Kamir 4 3 3 3 2 3 3 8 5+
Lukas Bastonne 4 4 3 3 1 3 2 10 4+
Artillery Sergeant Harker 4 4 4 3 1 3 2 8 5+

HQ

Company Commander
Can reportedly be upgraded for x-amount to get Storm Troopers as Troops
Company Commander 4 4 3 3 3 3 3 9 5+

Primaris Psyker
Apparently able to blast tanks with a psychic power. No further details have emerged as yet.
Primaris Psyker 4 4 3 3 2 3 3 9 5+

Commissar Lord
Newer rumours say he is described as having lots of inspirational powers (possibly fearless) and will supposedly allow more freedom in selecting Commissars for other squads.
Commissar Lord 5 5 3 3 3 3 3 10 5+

Inquisitor and Retinue
Very early rumours pointed to an entry for IG as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books. This has since been completely blown out of the water. THEY ARE NOT IN THE CODEX.

Advisors
Officer of the Fleet
Forces opponent to subtract -1 from all reserve rolls
Officer of the Flee 3 4 3 3 1 3 1 7 5+

Astropath
Add +1 to reserves rolls. I think it says they can do something with orders too, although the pic is unclear.
Astropath 3 4 3 3 1 3 1 7 5+

Master of Ordinance
Can call down a S9 Ordinance Barrage.
Master of Ordinance 3 4 3 3 1 3 1 7 5+

Commissars
Are supposedly now squad upgrades, technically allowing a lot of Commissars to appear in an army. Rumours now say they are allowed to attach to “certain squads”, However once a Commissar Lord is taken they have more freedom and there can be more of them. They are also supposedly cheaper (almost half their current price). Some text seen near a pic of Commissars at Open Day appears to say Commissars will have an affect on Orders, possibly making it easier to use them.
Commissar 4 4 3 3 1 3 2 9 5+

Ministorum Priest
Ministorum Priest 3 3 3 3 1 3 2 7 5+

Sanctioned Psyker
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+

Mentor
Not sure what this is, but the summary puts it on the same page as the Sanctioned Psyker.
Mentor 3 3 3 3 1 3 2 9 5+

There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet.

Elites

Stormtroopers
The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns this has since been refuted, with the new rumour being they are for WH Arbites-style Stormtroopers.

You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgrade to the Officer leading the army. They may also get to pick from a list of mission 'operations', such as outflank, deepstrike etc. They may be able to infiltrate if not transported.
Stormtrooper Sergeant 3 4 3 3 1 3 2 8 4+
Stormtrooper 3 4 3 3 1 3 1 7 4+
Hellgun 18 3 3 Rapid Fire
Hellpistol 6 3 3 Pistol

Techpriest Enginseer
Techpriest 3 3 3 3 1 3 1 8 3+
Servitor 3 3 3 3 1 3 1 8 4+

Ogryns
Rumoured to have Furious Charge
Bone head 4 3 5 5 3 2 4 7 5+
Ogryn 4 3 5 5 3 2 3 6 5+
Ripper gun 12 5 - Assault 3

Ratlings
10 points each. Supposedly have different special rules (no details as yet although it appears not to be a special gun)
Ratling 2 4 2 2 1 4 1 6 5+
Sniper Rifle 36 X 6 Heavy 1, Sniper

Sniper Squads
Can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4. A new rumour says they will also get camo cloaks. They do not appear as a separate entry in the leaked summary.

Veteran Squads
Have been rumoured to become upgrades to platoons rather than Elites choices and may work like Ork Ard Boyz in that you may upgrade one unit in the whole army. Although a newer rumour says they probably won’t be upgrades for platoons.
Veteran Sergeant 3 4 3 3 1 3 2 8 5+
Veteran 3 4 3 3 1 3 1 7 5+
Veteran heavy weapons team 3 4 3 3 2 3 2 7 5+

Troops

Imperial Guard Platoons
Platoons will supposedly be structured as follows:
1 command squad
Plus up to 5 of the following taking into account specific limitations -
2 - 5 infantry squads
0 - 5 heavy weapons squads (this is suspected to be a typo)
0 - 2 special weapons squads
0 - 1 conscript squad
The entire platoon with all these squads will only take one Troops selection in the FOC.
Platoon commander 4 4 3 3 1 3 2 8 5+
Sergeant 3 3 3 3 1 3 2 8 5+
Guardsmen 3 3 3 3 1 3 1 7 5+
Heavy Weapons team 3 3 3 3 2 3 2 7 5+

Platoons are rumoured to be able to attach sentinels, chimeras, and hellhounds as support vehicles, but not demolishers as previously thought.

Platoons will supposedly benefit from a special rule called "Platoon Drill" which grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. What this means is that the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back. This will supposedly only work if the Vox network is still intact.

Platoons have been rumoured to have a great number of options available to them including attaching various support vehicles like sentinels, hellhounds and demolishers. They still take up a FOC spot, but become part of the platoon and so will benefit from “Platoon Drill” and other Platoon-wide rules rule.

Platoons are rumoured to be able to merge into one big unit (sort of the opposite of Space Marine combat squads). The IG player chooses at the beginning of the game to deploy either as a singe unit or as separate squads. If deployed as a unit, they will probably have to stay within coherency, but will count as 1 Kill Point. If deployed separately they yield individual KPs.

There has been much talk about a point decrease to 4points per Guardsman. This has also been rumoured to be 50 point Infantry squads (10 men with Sgt, Heavy Bolter & Flamer). Another rumour says the basic squad load-out will be 10 Lasguns or 9 Lasguns and a Laspistol for 40 points.

Heavy weapons teams will supposedly be required to be on large bases. It is assumed there will be some sort of rule making HW Teams a single 2W entity, like a Space Marine Attack Bike. Nothing has been rumoured on this yet though.

Conscripts
Conscript 2 2 3 3 1 3 1 5 5+

Penal Battalion
50 pts. 1 Custodian and 9 Penal troopers. Ld 8. Rifle and close combat weapons. Scouts, Stubborn, "Desperate". No news on what the last Special Rule may entail.
Penal Guard 3 3 3 3 1 3 2 8 5+
Penal legionnaire 3 3 3 3 1 3 2 8 5+

Transports

Chimera
55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.

Valkyrie
Fast Skimmer 12 10 10. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check. Was rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. It was originally rumoured to only be a transport for Stormtroopers, but more recently it has been said it will be available to all units that have access to Chimeras.
Valkyrie 3 12 12 10
Hellfury Missile 72 4 5 Heavy 1, Large Blast, One use Only

Fast Attack

Rough Riders
Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+
Rough Riders 3 3 3 3 1 3 1 7 5+

Recon Sentinels
Retain Scout, but only have the option to be open topped.
Recon Sentinel 3 3 5 10 10 10 3 1

Hellhound
Hellhound 3 12 12 10
Inferno Cannon Template* 6 4 Heavy 1
(like the previous version but there is no roll to hit and no partials, but reaches 12").

Devildog
Devildog 3 12 12 10
Melta Cannon 24 8 1 Small blast, Melta

Banewolf
Banewolf 3 12 12 10
Chemical Cannon Template 1 3 Poison (2+)

Valkyrie Vendetta
The “up-gunned” version of the Valkyrie.
Vendetta 3 12 12 10
Multiple Rocket Launcher 24 4 6 Heavy 1, Large Blast.
Hellstrike Missile 72 8 3 Ordinance 1, One use only

Heavy Support

Spearhead Sentinels
Heavy Support Sentinels will supposedly lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon.
Armoured Sentinel 3 3 5 12 10 10 3 1

Leman Russ
Can reportedly be bought as a squadron so you can get 3 for a single FOC. It is unclear if this is a true Vehicle Squadron, or a three-to-a-slot situation.

Russ’ have been rumoured to cost 150 points with increased Sponson cost, so a LR will supposedly cost 180 points with 3 HB.

They have been rumoured to come with a hull heavy bolter, smoke launchers and searchlight as standard.

Leman Russ Battle Tank
Leman Russ 3 14 13 10
Battlecannon 72 8 3 Ordinance, Large Blast

Leman Russ Exterminator
Exterminator 3 14 13 10
Exterminator Autocannon 48 7 4 Heavy 4, Twin Linked

Leman Russ Vanquisher
Vanquisher 3 14 13 10
Vanquisher cannon 72 8 2 Heavy 1 +1D6 penetration.

Leman Russ Eradicator
Eradicator 3 14 13 10
Eradicator Nova Cannon 36 6 4 Heavy 1, Large blast Ignores cover saves.

Leman Russ Demolisher
Demolisher 3 14 13 11
Demolisher Cannon 24 10 1 Ordinance, Large Blast

Leman Russ Punisher
Punisher 3 14 13 11
Punisher Gatling Cannon 24 5 - Heavy 20

Leman Russ Executioner
Executioner 3 14 13 11
Executioner Plasma Cannon 36 7 2 Heavy 3, small blast.

Lumbering Behemoth rule - Can choose to move 6" and fire all weapons or fire nothing and move 6" +1D6".

Basilisk
Open Topped. Can be enclosed
Basilisk 3 12 10 10
Earthshaker Cannon 36-240 9 3 Ordinance, Large Blast

Medusa
Open Topped. Can be enclosed
Medusa 3 12 10 10
Medusa Cannon 36 10 2 Ordinance, Large Blast.
Medusa Bunker Buster 48 10 1 Heavy 1, Blast.

Hydra
Hydra 3 12 10 10
Hydra Autocannon 72 7 4 Heavy 2
It is assumed each Hydra will have multiple Hydra Autocannon (either 2 Twin Linked or 4)

Colossus
Open Topped. Can be enclosed
Colossus 3 12 10 10
Colossus Siege mortar 24-240 6 3 Ordinance, Large Blast

Griffon
Open Topped. Can be enclosed
Griffon 3 12 10 10
Griffon Mortar 12-48 6 4 Ordinance barrage, Large Blast\

Manticore
Manticore 3 12 10 10
Storm Eagle Rockets 24-120 10 4 Ordinance 1D3, Barrage, Large Blast

Deathstrike
Deathstrike 3 12 10 10
Deathstrike Missile 12-unlimtd 10 1 Ordinance barrage, D3+3” Blast, one Use only
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destroyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.

Źródełko: Warseer.com


Ostatnio zmieniony przez Gromisław dnia Pią 10:06, 20 Lut 2009, w całości zmieniany 1 raz
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