|
OKF MISCAST Forum miłośników gier bitewnych i fantastyki
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
rudobrody79
Czempion
Dołączył: 15 Lut 2010
Posty: 606
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: GIŻYCKO
|
Wysłany: Pon 17:24, 03 Mar 2014 Temat postu: |
|
|
mamy 12 zgłoszonych i gracze Frontu, czyli w sumie powinno być nas w granicach 15-16 graczy.
mam nadzieję, że ludzie się jeszcze znajdą
|
|
Powrót do góry |
|
|
|
|
rudobrody79
Czempion
Dołączył: 15 Lut 2010
Posty: 606
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: GIŻYCKO
|
Wysłany: Wto 20:19, 04 Mar 2014 Temat postu: |
|
|
wklejam draft na który będziemy grali
1. Rule changes
• Up to 2 Characters per unit can get "look out sir" against the following spells: Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.
• BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow.
2. Magic Restrictions
• An army may use up to maximum 12 power dice during each magic phase
• A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice.
• Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.
3. Army Building Restrictions
• All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units)
• The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event.
• Special or Named Characters are not allowed
• Fozzrik’s Folding Fortress may not be taken.
• Units cannot be more than 60 models nor 450 points. This does not apply to characters.
• All army sizes are 2400 pt, except when specifically stated in brackets.
Beastmen (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Beastmen are decreased by 10%
• Gor and Minotaur units may carry magic standards
• Units with Beastmen Ambush may alternatively deploy as if they had the Ambushers special rule (Note that this doesn’t require an equal or bigger unit not ambushing). Beastlords and Wargors may be allocated to join such units, and will enter the game with the corresponding unit.
Bretonnia
Chaos Dwarfs (The Legion of Azgorh)
• K'daai Destroyer/War Machine/Hellcannon (max 1)/Chalice of Blood and Darkness/Sorceror-Prophet with Lore of Death, max 4
• Chalice of Blood and Darkness (counts as 2)/Death magic in the army/Dispel Scroll, max 2
• Ashstorm and Flames of Azgorh can’t be cast with more than 4 Power Dice
Daemons of Chaos
• Beast of Nurgle, max 8 models in total and 4 models per unit
• Ignore the Reign of Chaos table
• 4 or more Beast of Nurgle models in the army/Skull Cannon (max 1)/Nurgle BSB/Great Unclean One with Lore of Death, max 2
Dark Elves
• Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7
• Dark Rider units, Characters on Dark Steed, max 3 each
• Dark Rider models after 15/Doomfire Warlock models/Character on Cold One or Pegasus/Character on Dark Steed (counts as 2), max 15
• More than 5 Doomfire Warlock models/Supreme Sorceress with Lore of Death or Dark Magic/Sacrificial Dagger, max 2
Dwarfs
• Cannon/Grudge Thrower/Organ Gun/Flame Thrower/Each 2 (or fraction) Gyrocopter after 3, max 4
Empire
• Steam Tank (counts as 2 if 3 Great Cannons in the army)/Duplicated war machines in the army/Each 4 (or fraction) Demigryph models/War Altar and 2 or more Light Wizards in the army, max 3
• Great Cannon/Steam Tank (max 1)/Hellblaster Volleygun (only if engineers in the army)/Each Light Wizard after the first in an army with War Altar, max 4
High Elves
• Book of Hoeth/Banner of the World Dragon/Unmounted Frostheart Phoenix, max 2
• Book of Hoeth on Archmage/Banner of the World Dragon/Dispel Scroll, max 2
• Frostheart Phoenix/Star Dragon/Moon Dragon, max 2
• Ellyrian Reaver units, max 3
Lizardmen
• Skink Skirmisher units (max 4)/Skink Cohort unit/Flying, non-Frenzied, units or characters/Salamander models, max 14
Ogre Kingdoms
• Gnoblar units, max 3
• Crown of Command (counts as 2)/Runemaw/4 or more Characters/6 or more Mournfang models, max 3
• 2nd Ironblaster (counts as 2)/Lords present in the army/4 or more Mournfang models, max 2
• Hellheart/Dispel Scroll, max 1
Orcs and Goblins (2500)
Skaven
• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
• Skaven Slave models, max 120
• 2nd Warp Lightning Cannon (counts as 2)/Screaming Bell/Hellpit Abomination (max 1), max 2
• Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2
Tomb Kings (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Tomb Kings are decreased by 10%
• Models within 12” of the Hierophant may march
• Skeleton Archer models, max 80
• Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death
Vampire Counts
• Zombies, max 3 units and 120 models
• Ethereal Characters (max 2)/Ethereal units, max 3
• 2nd Crypt Horror unit/More than 10 Hexwraith models (max 20)/More than 2 Death spells in the army, max 1
• Terrorgheist (max 1)/More than 8 Crypt Horror models (max 16)/Banhsees in the army/Red Fury (count as 2 if Quickblood on the same model), max 2
Warriors of Chaos
• Exalted Hero on Daemonic Mount/Daemon Prince/Core Chaos Chariots present in the army (max 3)/Skullcrusher unit, max 4
• Daemon Prince/Chimera, max 2
• 2nd Hellcannon/Lore of Death and/or Tzeentch in the army, max 1
• Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model
• Chaos Armour/Soul Feeder/Dragonhelm/Dragonbane Gem/3 or more Wizard levels/Daemon of Nurgle/Flying/Lore of Death or Nurgle, max 3 on the same Daemon Prince
Wood Elves (2600)
• Glade Guard models (excluding scouts), max 50
• All elves in the army have ASF (Wild Riders are Elves. This does not affect mounts)
• All wizards may choose spells from any of the 8 Common Lores
• Forest Spirit's Ward Save is not negated by Magical Attacksttacks[/code]
|
|
Powrót do góry |
|
|
rudobrody79
Czempion
Dołączył: 15 Lut 2010
Posty: 606
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: GIŻYCKO
|
Wysłany: Śro 20:42, 05 Mar 2014 Temat postu: |
|
|
mamy kolejnych graczy z Białego Karlee i Misha, który jak przyjedzie, to zabierza 3 graczy z Warszawy
20.Karlee
21.Misha
22. Gracz z Paradox-u
23. Gracz z Paradox-u
24. Gracz z Paradox-u
Dodam, że oplakatowaliśmy szkoły i nie tylko,więc spodziewamy się większego zainteresowania niż zwykle.
Nie ukrywam również, że odwiedzą nas przedstawiciele szkoły, w której chcielibyśmy zorganizować większą imprezę jak w dotychczasowej zabraknie miejsca
Ostatnio zmieniony przez rudobrody79 dnia Śro 20:47, 05 Mar 2014, w całości zmieniany 1 raz
|
|
Powrót do góry |
|
|
lahire12
Weteran
Dołączył: 02 Kwi 2013
Posty: 245
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: Pisz
|
Wysłany: Śro 22:46, 05 Mar 2014 Temat postu: |
|
|
Będzie pewnie rekord uczestników na turnieju
|
|
Powrót do góry |
|
|
rob
Chorąży
Dołączył: 23 Maj 2011
Posty: 577
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: MKGB Północne Rubieże Pisz
|
Wysłany: Pią 8:52, 07 Mar 2014 Temat postu: |
|
|
zgłaszam się - mam nadzieję, że dam radę przyjechać.
|
|
Powrót do góry |
|
|
damroth
Lord Inkwizytor Moderator
Dołączył: 21 Cze 2006
Posty: 1987
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: Olsztyn
|
Wysłany: Pią 12:14, 07 Mar 2014 Temat postu: |
|
|
poznanski draft sie zmienil, jest odrobine racjonalniejszy (bez marszu TK, za to z dodatkowa kostka PD)
Ostatnio zmieniony przez damroth dnia Pią 12:15, 07 Mar 2014, w całości zmieniany 1 raz
|
|
Powrót do góry |
|
|
rudobrody79
Czempion
Dołączył: 15 Lut 2010
Posty: 606
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: GIŻYCKO
|
Wysłany: Pią 15:04, 07 Mar 2014 Temat postu: |
|
|
dla porównania wrzucę tutaj zasady. na pewno każdy chciałby grać na obowiązujący. czy są jakieś sprzeciwy ? piszcie
1. Rule changes
Up to 2 Characters per unit can get "look out sir" against the following spells: Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.
BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow.
2. Magic Restrictions
An army may use up to maximum 12 power dice during each magic phase
A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice.
Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.
3. Team restrictions
A team consists of 8 players, each of which with an army from a different army list
A team may not contain more than 2 armies with 3 or more Lore of Death magic spells. Beastmen and Tomb Kings do not count towards this limit.
4. Army Building Restrictions
All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units)
The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event.
Special or Named Characters are not allowed
Fozzrik’s Folding Fortress may not be taken.
Units cannot be more than 60 models nor 450 points. This does not apply to characters.
All army sizes are 2400 pt, except when specifically stated in brackets.
Beastmen (2700)
Maximum unit point cost is increased to 550
Victory points achieved against Beastmen are decreased by 10%
Gor and Minotaur units may carry magic standards (no points limit)
Units with Beastmen Ambush may alternatively deploy as if they had the Ambushers special rule (Note that this doesn’t require an equal or bigger unit not ambushing). Beastlords and Wargors may be allocated to join such units, and will enter the game with the corresponding unit.
Bretonnia (2500)
Chaos Dwarfs (The Legion of Azgorh)
K'daai Destroyer/War Machine/Hellcannon (max 1)/Chalice of Blood and Darkness/Sorceror-Prophet with Lore of Death, max 4
Chalice of Blood and Darkness (counts as 2)/Death magic in the army/Dispel Scroll, max 2
Ashstorm and Flames of Azgorh can’t be cast with more than 4 Power Dice
Daemons of Chaos
Ignore the Reign of Chaos table
Beast of Nurgle, max 8 models in total and 4 models per unit
4 or more Beast of Nurgle models in the army/Skull Cannon (max 1)/Nurgle BSB/Great Unclean One with Lore of Death, max 2
Dark Elves
Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7
Dark Rider units, Characters on Dark Steed, max 3 each
Dark Rider models after 15/Doomfire Warlock models/Character on Cold One or Pegasus/Character on Dark Steed (counts as 2), max 15
More than 5 Doomfire Warlock models/Supreme Sorceress with Lore of Death or Dark Magic/Sacrificial Dagger, max 1
Dwarfs
Cannon/Grudge Thrower/Organ Gun/Flame Cannon/Each 2 (or fraction) Gyrocopter after 3, max 4
Empire
Steam Tank (counts as 2 if 3 or more War Machines in the army)/Duplicated war machines in the army/Each 5 (or fraction) Demigryph models/War Altar and 2 or more Light Wizards in the army, max 3
Great Cannon (max 2 if Steam Tank in the army)/Steam Tank (max 1)/Hellblaster Volleygun (only if engineers in the army)/Each Light Wizard after the first in an army with War Altar, max 4
High Elves
Book of Hoeth/Banner of the World Dragon/Unmounted Frostheart Phoenix, max 2
Book of Hoeth on Archmage/Banner of the World Dragon/Dispel Scroll, max 2
Frostheart Phoenix/Star Dragon/Moon Dragon, max 2
Ellyrian Reaver units, max 3
Lizardmen
Skink Skirmisher units (max 4)/Skink Cohort unit/Flying, non-Frenzied, units or characters/Salamander models, max 14
Ogre Kingdoms
Gnoblar units, max 3
Crown of Command (counts as 2)/Runemaw/4 or more Characters/6 or more Mournfang models, max 3
2nd Ironblaster (counts as 2)/Lords present in the army/4 or more Mournfang models, max 2
Hellheart/Dispel Scroll, max 1
Orcs and Goblins (2500)
Skaven
Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
Skaven Slave models, max 120
2nd Warp Lightning Cannon (counts as 2)/Screaming Bell/Hellpit Abomination (max 1), max 2
Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2
Tomb Kings (2700)
Maximum unit point cost is increased to 550
Victory points achieved against Tomb Kings are decreased by 10%
May generate up to 3 Power Dice
Skeleton Archer models, max 80
Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death
Vampire Counts
Zombies, max 3 units and 120 models
Ethereal Characters (max 2)/Ethereal units, max 3
2nd Crypt Horror unit/More than 10 Hexwraith models (max 20)/More than 2 Death spells in the army, max 1
Terrorgheist (max 1)/More than 8 Crypt Horror models (max 16)/Banhsees in the army/Red Fury (count as 2 if Quickblood on the same model), max 2
Warriors of Chaos
Exalted Hero on Daemonic Mount/Daemon Prince/Core Chaos Chariots present in the army (max 3)/Skullcrusher unit, max 4
Daemon Prince/Chimera, max 2
2nd Hellcannon/Lore of Death and/or Tzeentch in the army, max 1
Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model
Chaos Armour/Soul Feeder/Dragonhelm/Dragonbane Gem/3 or more Wizard levels/Daemon of Nurgle/Flying/Lore of Death or Nurgle, max 3 on the same Daemon Prince
Wood Elves (2600)
Glade Guard models (excluding scouts), max 50
All elves in the army have ASF (Wild Riders are Elves. This does not affect mounts)
All wizards may choose spells from any of the 8 Common Lores
Forest Spirit's Ward Save is not negated by Magical Attacks
|
|
Powrót do góry |
|
|
Kondzio19
Gwardzista
Dołączył: 03 Sie 2012
Posty: 151
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
|
Wysłany: Pią 23:29, 07 Mar 2014 Temat postu: |
|
|
Ja nie mam nic przeciwko , uważam to raczej za lepszą alternatywę w stosunku do mojej armii niż łamanie zasad mojego Armybooka Mam tylko nadzieję że turniej wypali , dozo
Ostatnio zmieniony przez Kondzio19 dnia Pią 23:29, 07 Mar 2014, w całości zmieniany 1 raz
|
|
Powrót do góry |
|
|
Ted
Zwiadowca
Dołączył: 22 Sie 2012
Posty: 117
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: Pisz
|
Wysłany: Sob 0:16, 08 Mar 2014 Temat postu: |
|
|
Jednak mnie nie będzie. Nagła zmiana planów. Do następnego
|
|
Powrót do góry |
|
|
rudobrody79
Czempion
Dołączył: 15 Lut 2010
Posty: 606
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: GIŻYCKO
|
Wysłany: Nie 22:32, 09 Mar 2014 Temat postu: |
|
|
gramy więc na obowiązujący i najbardziej aktualny draft
ograniczenia z ostatniego postu w ramach przypomnienia
|
|
Powrót do góry |
|
|
rudobrody79
Czempion
Dołączył: 15 Lut 2010
Posty: 606
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: GIŻYCKO
|
Wysłany: Wto 20:46, 11 Mar 2014 Temat postu: |
|
|
zamieszczam swoją rozpiskę, guzcomania2700 Pts - Beastmen Army
1 Doombull @ 307.0 Pts
Frenzy; Heavy Armour
Enchanted Shield [15.0]
Talisman of Preservation [45.0]
1 Doombull @ 311.0 Pts
General; Frenzy; Shield
Gnarled Hide [15.0]
Trollhide Armour [50.0]
Dragonbane Gem [5.0]
1 Gorebull @ 239.0 Pts
Frenzy; Shield; Battle Standard
Armour of Destiny [50.0]
1 Bray Shaman @ 110.0 Pts
Lore of Beasts; Magic Level 2; Braystaff
1 Bray Shaman @ 100.0 Pts
Lore of Shadow; Magic Level 1; Braystaff
Dispel Scroll [25.0]
1 Bray Shaman @ 75.0 Pts
Lore of Beasts; Magic Level 1; Braystaff
10 Gor Herd @ 75.0 Pts
Musician
10 Gor Herd @ 75.0 Pts
Musician
10 Gor Herd @ 85.0 Pts
2ndWeapon; Musician
5 Ungor Raiders @ 33.0 Pts
Musician
5 Ungor Raiders @ 30.0 Pts
5 Ungor Raiders @ 30.0 Pts
5 Ungor Raiders @ 30.0 Pts
1 Tuskgor Chariot @ 80.0 Pts
1 Tuskgor Chariot @ 80.0 Pts
1 Tuskgor Chariot @ 80.0 Pts
1 Tuskgor Chariot @ 80.0 Pts
5 Harpies @ 55.0 Pts
5 Harpies @ 55.0 Pts
7 Razorgors @ 385.0 Pts
7 Razorgors @ 385.0 Pts
Models in Army: 70
Total Army Cost: 2700.0
Uczymy sie obrabiac rozpiski. Podstawa tego jest zrobienie rozpiski czytelnej. Aby uzyskac taki efekt nalezy rzeczy oczywiste wykasowac(np wersje uzbrojenia jesli nie moze miec innej, zaloge rydwanu itp). Tam gdzie nie ma mozliwosci modyfikacji skracamy opisy do minimum. Np:
Cytat: |
1 Tuskgor Chariot @ 80.0 Pts
1 Gor @ [0.0] Pts
Spear
1 Bestigor @ [0.0] Pts
2 Tuskgors @ [0.0] Pts
|
po modyfikacji juz tak nie bije po oczach
Cytat: |
1 Tuskgor Chariot @ 80.0 Pts
poniewaz niezaleznie od tego kto, kiedy i jak uzywa tej jednostki, zawsze jest ona taka sama. |
pozdrawiam
Lohost
|
|
Powrót do góry |
|
|
madmax
Zbrojny
Dołączył: 22 Lip 2013
Posty: 64
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: Pisz
|
Wysłany: Wto 22:17, 11 Mar 2014 Temat postu: |
|
|
Ja niestety odpadam. Nie dam rady przyjechać.
|
|
Powrót do góry |
|
|
rudobrody79
Czempion
Dołączył: 15 Lut 2010
Posty: 606
Przeczytał: 0 tematów
Ostrzeżeń: 2/5 Skąd: GIŻYCKO
|
Wysłany: Śro 16:52, 12 Mar 2014 Temat postu: |
|
|
wrzuciłem nieobrobioną, ponieważ nie każdy widzi szczegóły, dla co niektórych bardzo ważne. już raz były o to uwagi na forum.
|
|
Powrót do góry |
|
|
CICHY
Weteran
Dołączył: 11 Gru 2011
Posty: 233
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
|
Wysłany: Śro 18:18, 12 Mar 2014 Temat postu: |
|
|
wypociny poszly
|
|
Powrót do góry |
|
|
bela16
Gwardzista
Dołączył: 17 Lis 2011
Posty: 194
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: Giżycko
|
Wysłany: Śro 18:35, 12 Mar 2014 Temat postu: |
|
|
Rozpa wysłana
|
|
Powrót do góry |
|
|
|
|
Nie możesz pisać nowych tematów Nie możesz odpowiadać w tematach Nie możesz zmieniać swoich postów Nie możesz usuwać swoich postów Nie możesz głosować w ankietach
|
fora.pl - załóż własne forum dyskusyjne za darmo
Powered by phpBB © 2001, 2002 phpBB Group
|