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Olsztyńska Liga WFB

 
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damroth
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Dołączył: 21 Cze 2006
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Skąd: Olsztyn

PostWysłany: Sob 19:02, 03 Lis 2012    Temat postu: Olsztyńska Liga WFB

Nazwa: Olsztynska Liga WFB
Wpisowe: 0zl
Termin: 3-18 listopada 2012
Limit graczy: bez ograniczeń
Liczba rund: 3
Punkty: 2600 Euro (Babice)
Nagrody: brak

Do ligi moze przystapic kazdy, rozgrywamy 3 rundy, w pierwszej rundzie system parowania jest losowy, w nastepnej przeciwnicy dobierani sa systemem szwajcarskim.

Dodatkowe informacje:

Cytat:
2600 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as 1/2 a war machine(round up).[/color]
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
- Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
- Player can use maximum 5 PD to cast a spell. ONLY For death spells this max is lowered to 4 power dice.
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
- POwer SCroll Is treated like in 1.4 Rulebook FAQ, so it halves casting value required to cast a spell

Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2800 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Bretonnia: No Restrictions
Chaos Dwarfs
Hellcannon, Iron daemon, K'Dai Destroyer are each 0-1.
Iron daemon, kdai destroyer count as war machines.
Chalice of darkness counts as 2 pd.
Max 3 out of Str. 5 shooting templates, Kdai destroyer.
Chalice or Sorcerer Prophet.
Lore of Hashut can be cast with max 4 PD.
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine/template.
Daemons of Chaos
Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. MOS: For Heralds of Tzeentch only it is a 0-2 gift and the Loremaster rule is removed; instead randomly determine spells (as a normal lvl 2) from any of the 8 rulebook lores.
The Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon.
High Elves: High Elves armies have an extra 100 points for their roster (2700 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts.
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner.
Vampire Counts
Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 etheral units (incl. Heroes). 0-2 red fury and/or quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined.
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2800 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2800 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons.
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).


Pozostałe zasady:
Generał i BSB 100pkt kazdy
sztandary 25pkt
zabicie czempionem bohatera w pojedynku 50pkt


Simple Line of Sight
All units and terrain pieces are divided into the following three categories.
- Blocking: Hills, Buildings and impassable terrain.
These block Line of Sight, even to other blocking terrain (You can't see through it).
- Non-Blocking: Rivers, marches and swarms.
Does not block Line of Sight (You can see through them/it).
- Interfering: All other terrain and units.
Does not block Line of Sight (You can see through them/it).

- If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never
cumulative).
- If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering
or non-blocking terrain or units, unless it is an interfering wood.
- When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking
units or terrain, other than interfering woods.

Victory points to Battle points per game:
0-160 Victory-Points difference - 10-10
161-320 -> 11-9
321-480 -> 12-8
481-640 -> 13-7
641-800 -> 14-6
801-960 –> 15-5
961-1120 –> 16-4
1121-1280 -> 17-3
1281-1440 -> 18-2
1441-1600 -> 19-1
1600+ -> 20/0

Zgłoszeni:
Prezes
Necromanter
Radek
Lohost

Poniewaz nie moge sie wpisywac pod soba, bede prowadzil tabele i paringi w tym poscie, ze wzgledu na mala ilosc uczestnikow nie bedzie tego duzo:

I runda
Radek-Prezes 10-10
Necromanter-Lohost 0-20

II runda

Lohost-Prezes
Radek-Necromanter

Tabelka
1.Lohost 20
2.Prezes 10
3.Radek 10
4.Necromanter 0


Ostatnio zmieniony przez damroth dnia Nie 0:20, 18 Lis 2012, w całości zmieniany 4 razy
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PostWysłany: Sob 21:23, 03 Lis 2012    Temat postu:

Dlaczego znów muszę zaczynać od gry z Lohostem ??

EDIT: wynik 0-20 547-2800


Ostatnio zmieniony przez Necromanter dnia Nie 22:43, 04 Lis 2012, w całości zmieniany 2 razy
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damroth
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Dołączył: 21 Cze 2006
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PostWysłany: Pon 9:15, 05 Lis 2012    Temat postu:

oj tam oj tam Wink z tego co wiem Prezes z Radkiem tez juz po, wiec tylko czekam na wyniki, nie ma to jak jedna runde zrobic w jeden weekend Razz
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Prezes
Szef Olsztyńskiego Klubu Fantastyki



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PostWysłany: Pon 16:07, 05 Lis 2012    Temat postu:

Tak
10:10 remisik ze wskazaniem na mnie Smile 98 małych punktów miełem więcej.
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damroth
Lord Inkwizytor Moderator



Dołączył: 21 Cze 2006
Posty: 1987
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PostWysłany: Pon 19:01, 05 Lis 2012    Temat postu:

ok, kolejna runda rozpisana, powodzenia.
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damroth
Lord Inkwizytor Moderator



Dołączył: 21 Cze 2006
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PostWysłany: Nie 23:49, 11 Lis 2012    Temat postu:

Prezes-Lohost 20-0
Radek - Kamil 7-13

Tabelka
Prezes 30
Lohost 20
Radek 17
Kamil 13

Ostatnia runda:

Prezes- Necromanter
Radek-Lohost
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rob
Chorąży



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PostWysłany: Pon 8:41, 12 Lis 2012    Temat postu:

czy można prosić o mały raporcik z ostatniej rundy?
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damroth
Lord Inkwizytor Moderator



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PostWysłany: Pon 16:41, 12 Lis 2012    Temat postu:

prosic mozna, jesli chodzi Ci o moja biwe z Prezesem to:
zlekcewazylem przeciwnika i poszedlem na pale, Przezes mial tez fart na kosciach i krzykiem z banshety wbil mi na guo 4 rany, reszte zrobily male ghule z poisonami i przerzutami do hita. w miedzyczasie snajperka z defa pozbawia mnie heralda korna z plonacymi atakami i duze horrory robia reszte. nie bylo co zbierac, troche farta, troche pecha. efekt jak widac Smile

mam nadzieje ze nowe euro bedzie laskawsze dla demonow, gra na jedno kopyto juz mi sie totalnie znudzila. coraz bardziej dochodze do wniosku ze jak na model za blisko 600pkt to guo to ani wojownik ani mag, podobnie z innymi grejterami, po prostu sie ostatnio nie splacaja.


Ostatnio zmieniony przez damroth dnia Pon 16:48, 12 Lis 2012, w całości zmieniany 2 razy
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damroth
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PostWysłany: Czw 22:01, 15 Lis 2012    Temat postu:

Lohost-Radek 10-10
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PostWysłany: Sob 21:58, 17 Lis 2012    Temat postu:

Necromanter- Prezes 13:7 1579:1048
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damroth
Lord Inkwizytor Moderator



Dołączył: 21 Cze 2006
Posty: 1987
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PostWysłany: Nie 0:19, 18 Lis 2012    Temat postu:

Tabelka

Prezes 37
Lohost30
Radek 27
Kamil 26


Zwyciezca tej ligi zostaje Prezes. Gratulacje.
Dziekuje wszystkim za uczestnictwo i za regulaminowe rozgrywanie bitew.
Pozdrawiam
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